Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Happy Birthday, Nosf3ratu! (view original)
Happy Birthday, Nosf3ratu!
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Lоnerboner
Lоnerboner - - 8,303 comments

I love creepy places! Can't wait to explore this place :)

Reply Good karma Bad karma+7 votes
Andrzej_Kocur
Andrzej_Kocur - - 192 comments

Wow, such tunnel

Reply Good karma Bad karma+12 votes
tykaller_
tykaller_ - - 242 comments

much creepy
cant wait
so explore
wow

Reply Good karma Bad karma+16 votes
nuІl
nuІl - - 192 comments

Must look better than this on the R1, isn`t it? Are you gonna fix sharp shadows for R2 or it`s impossible?
BTW, a bit of "light dust" from the light source would be nice.
Stupid Critics:
- Too light for such an old small lamp.
- Angle of the shadow on the walls from lamp cover is incorrect
- Rectilinear propagation of light from the lightsource would have looked awesome.

Reply Good karma Bad karma+3 votes
dezodor Author
dezodor - - 3,643 comments

To tell the truth I haven't played R1 since last year. For me, the current render looks much better. I always had a low-end pc, so I played on r1 render, but since I bought a better one, I like to play on dynamic lightning mode. The shadows will be much softer in final build, with an additional light source under the lamp we could fix this issue. Light dust would be fun, will try to make something similar as soon as dx10 render kicks in.

- the room is more than 5meter tall, and the bulb in the lamp is at least as big as the player's head. These big lamps were used in factories and hangars, and by default 15m light range was set (they are grouped items in sdk), but I reduced them to 10, sometimes 6 or 8 meters, depending on the size of the room. The angle of light is not incorrect, and its generated automatically by the engine. try to recreate it in real life, it will be the same.

Reply Good karma+3 votes
LostStalker
LostStalker - - 657 comments

"Come in, don't just stand there!" said the Controller up ahead in disguised Stalker voice.

Reply Good karma Bad karma+5 votes
♠Atroxyph
♠Atroxyph - - 1,230 comments

I'm certainly going in!.. With a dozen grenades!

Reply Good karma Bad karma+4 votes
dezodor Author
dezodor - - 3,643 comments

yea, you will need them :D

Reply Good karma+5 votes
Guest
Guest - - 689,498 comments

in 2030, when the lost alpha comes out

Reply Good karma Bad karma-1 votes
locualo
locualo - - 71 comments

shut up jessica parker

Reply Good karma Bad karma+1 vote
slipkid69
slipkid69 - - 1,334 comments

Scary.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: