Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Upgraded PRM Weapon pack with adaptation of STCoP WP scope mount system. Incl. Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.6.1 with PRM weapon pack, New weapons, sights and dynamic collimators from Anomaly mod, Advanced repair tools.
Lost Alpha DC 1.4006 STcopes Weapon Pack Beta 3
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Warning! Google translated!
A weapon pack with inwork name STLA Weapon Pack. The list of weapons from the current 1.6.1 PRM, the system for installing sights is simplified from STCoP WP. The goal of the pack is to bring variety to the gameplay through expanded sets of sights, while maintaining full transparency of compatibility with weapons.
Added dynamic collimators and various sights from Anomaly and STCoP WP, limiting compatibility with weapons only by type of attachment - NATO or dovetail, 10-12 sights for each weapon.
The world and HUD models are made for all weapons, for world models the texture is no more than 1K.
PiP or 3d sights are not planned.
Collimators have 3 brightness levels, switching with the U key (can be changed in the settings). For night sights switch key is N.
NATO addons:
- Barska ELECTRO SIGHT AC10632
- EOTech
- C-MORE Tactical Sight
- Acog in 4 variants
- PN23 Night Sight
- ELCAN SpecterDR 4x
- Leupold Mark 4 8x
- Sight-detector PSS
Dovetail:
- "Kobra" EKP 1S-03
- PSO-1 in 2 variants
- PSO-1M2 in 3 variants
- USP-1 "Tulip" 4x
- 1P58 "Giperon" 10x
- 1P78 "Kashtan" 2.8x
- Night 1PN93 "Magnus"
- 2 PSS Detector Sights
New weapon relative to PRM 1.5:
- TT-33
- Sawn-off TOZ-34
- TOZ-34 Hunter
- MP-153
- Remington 870
- Worn AKS-74U
- 9A-91
- AK-74M
- RPK-74
- M4A1
- FN FAL
- Sig 550 Sniper
- MK14 EBR
- L115A1
- Skorpion vz.61
Misc:
- Unofficial patch 1.4006 v 1.6.1
- added additional console commands
- reduced RAM usage fix by Shoker
- High Quality fix by Shoker
- built-in Advanced repair.
- adopted SWM shooting effects and mixing for animations of shots
- more weapons have attachable sights and silencers
- reduced weapon inertia in aiming mode
- weapon and ammo description rework
- disabled automatic weapon reloading
- for most weapons added fast non-full reloading
- added more than 40 side quests
- fixed possible hangs of stalkers around the fires, near corpses or artifacts
- redesigned system of lever changers and texts of their blockers under the ClearSky-style
- updated inventory items icons
- Multiple fixes of the PDA-chat system
- fixed pda map and minimap for widescreen modes
Full changelog of 1.6 PRM patch is too long and boring. Read here and here.
When switching from PRM, a New Game is not needed, but it will no longer be possible to disable the mod.
COLLIMATORS DO NOT WORK ON STATIC LIGHTING. R1 is not supported.
The mod is in BETA status.
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Installation:
Mod for installation on a clean LADC 1.4005 or 1.4006 unofficial patch.
The patch on the disk takes about 1.64GB
1. In the root folder of the game, delete or rename the BINS and MODS folders (Rus. Voice acting, Autumn is allowed)(mods moar_ammo and add_level2 must be removed)
2. Unzip mod files (BINS and MODS folders) in the root folder of the game
3. Run from the old shortcut or create own
example for path "E:\GAMES\LADC":
Obj: E:\GAMES\LADC\bins\XR_3DA.exe -external -noprefetch -nospawncheck
Folder: E:\GAMES\LADC
Saves from version 1.4005 are incompatible.
Recommended mods by default:
- Rain texture from OGSE
- Edit for changing the speed of the flow of time in the game x3 from the real instead of the standard x7
- Clock in left bottom corner
- The less acidic the color of the interface (colorized text)
Misc additional compatible mods with description stored in the [Additional mods] folder.
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Incompatible mods:
xmod_add_level2
xmod_moar_ammo
prm_ext_repair - extended repair minimod (integrated)
ladc_DLC_wpnLAsnd - minimod gunshot sounds from LADC 1.4005 w/o weapon packs
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STCOPES UPDATE 3:
- Updated patch 1.4006 v1.6.1 PRM
- animation fixes: Remington 870
- minor fixes for SWM recoil
General changes:
v1.6.1
- reworked information about armor classes and armor-piercing ammo, added damage to soft tissues
- in the description of the weapon, the names of the silencer and the grenade launcher have been added
- increased zoom of the sniper LR300
- fixed technician conditions for LR300 reliability upgrades
- a silencer can be installed on the assault SG550
- upgrades of alternative pistol's fire modes can be installed earlier
- updated Berill-1 icons, changed texture
- fixed confused vodka icons
- minor bug fixes for artifact detector upgrades
- fixed the initial spawn of some artifacts out of the player's reach
- fixed Compass recipe can't be bought last
- fixed the icon in the car purchase window
- fixed the unique Mossberg spawn
- fixed the damage of the Borov's Pecker
- removed the doors in the stalker camp on the Construction Site
- fixed sound schemes of some non-plot NPCs from the credits list
- side quests for killing zombies are sent to more accessible locations
- disabled some test logs in the console (xtst_accessible_nearest_logs.xdb)
- minor corrections to item descriptions
- few text errors have been fixed for english localization
- updated mods:
no_minimap28 - Disables minimap. Moves compass, PDA counter and clock in left bottom corner. No PDA and encyclopedia icons
(the long ledge above the icons is cut off on the right)
Weapon pack:
- fixed Galil texture
- fixed Protecta sight texture
- fixed the model of the RPG-7 sight
- fixed the world model of the sight for revolvers
- the world model of acog sights has been replaced
- reduced recoil of the M98b
- replaced the sound of the L96 shot
- L96 appears at traders earlier
- reduced the rate of fire of the Mossberg upgrade to +40
- caliber upgrades .45 for MP5 and 9x19 for UMP45
- SG550 upgrades now increase the rate of single fire mode
- changed optical scope grids for SR25, Galil, SG550 Sniper
- changed the icons of the built-in sights of SVD, SVU and Vintorez
- updated pistol icons
- replaced the sound of the SG550 Sniper shot
v1.6
- reduced base spread of bullets and the swing of weapons
- monoliths no longer sing about Galya
- monoliths no longer die from a plot blowout on the Radar
- Father Diodor outside does not die from blowout
- NPCs don't die from blowout
- added exceptions to the PDA contact list
- disabled incorrect display of the distance on the minimap for widescreen
- two unique stalkers tell stories from the CoP
- the sounds of binoculars are disabled
- fixed Protecta priority for NPCs
- removed unused and garbage lua scripts (about 250 pcs)
- fixed non-hiding of weapons on stairs after sleep and updating the sleep icon after save load
- fixed the absence of the initial spawn of artifacts from the burning fluff and rusty hair anomalies
- the Seriy in the Garbage has a better chance of surviving the assault of the hangar
- faster departure of the Mole to a safe place after the dialogue about Strelok
- friendly stalkers no longer ask the player for help if they are shot at from a distance
- fixed crash when opening PDA contacts after the contact's death, if the PDA was previously closed by pressing ESC
- fixed Sidorovich's reward for a quest with the delivery of three artifacts
- vodka has fewer side effects, mineral water reduces alcohol intoxication
- fixed the self-illumination of the artifacts "Sparkler" and "Hedgehog"
- disabled the disappearance of some electrical artifacts during the day
- fixed minor errors of random PDA messages
- output of on-screen messages when receiving PDA encyclopedia notes
- increased randomness of the issued notes of the PDA-encyclopedia
- disabled rotation of target icons on maps
- fixed target icons on the minimap above/below the player (triangle)
- more types of icons have been added to the PDA for setting your own mark on the map, the preview has been fixed
- for side tasks to destroy mutants and enemies, the availability of the giving is checked by the incoming population of the target camp, there should be several enemies
- NPCs can use improved flashlights
- improved flashlights are no longer selected in the Arena
- flashlights are forbidden for NPCs in the Bar
- returned NPC grenade throwing in a safe form for them (smoke only)
- bonfires no longer kill instantly
- auto-correction on save loads of inactive caches
- ammo are sold wholesale by a merchant in a Dead city
- fixed missing informers dialogs
- changed the text of informers
- the helicopter on the Cordon flies less often
- the helicopter in the Agroprom can be destroyed after the rescue of the Mole
- fixed upgrade +40% rate of fire of SPAS12
- animation fixes: revolvers
- fixed saving the number of uses of reusable consumable repair items
- fixed saving the state of helmets
- reduced surface relief parallax for R2
- reduced self-illumination of water for R2
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Average
102 votes submitted.
Is there anyone alive?
Nope
Good weapon pack.
People still play lost alpha?
The models are messed up, like characters, interactable objects, and weapons showing up as wonky dorito chips instead of their intended models.
Is there any fix for this?
Anyway, I'm playing in static lighting.
I just found out that it only happens when I'm using static lighting.
bummer.
Maybe incorrect installation or problems with drivers / hardware? Or installed conflicting mod that causing problems with shaders.
Anyway colimators do not work on static lighting and is not supported.
Hey is this a standalone or is it included in DCE or Revisited?
Not included anywere.
And only for 1.4005 or 1.4006
There a way of getting this running on the latest version
Easy 5 steps
1 find latest version source code
2 find stcopes mod source code
3 make port
4 ???
5 PROFIT!
Hi!
I've got a problem with all the short range scopes. When I zoom in I cannot see through the scopes, because it's all blurred. What't the problem might be?
Render Static lighting? R1 is not supported.
How did you disable automatic weapon reloading? I am trying to do so for another LA Repack I was playing.
programmed into game engine
How? Can you teach me?
I don't teach C++ programming.
Added new bool before Reload() into CWeaponMagazined::FireEnd()
and redacted CWeaponMagazined::switch2_Empty()
Aight, thanks man!
Bonus
alternative MP5 scope mount rail (optionable built-in rail in .xdb1 file)
Drive.google.com