Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.6.1 with PRM weapon pack. The main innovations of the Gameplay DLC are the new slot and helmets from COP, 2 main weapon slots + 1 gun slot, many different corrections. PRM weapon pack based on STCoP Weapon Pack by Gaz1k.
Unofficial patch for 1.4005 Lost Alpha DC to 1.4006, aka Gameplay DLC 1.6.1 with PRM weapon pack
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Fixes from 1.4007: phobos2077, RastaMichael, avtoneru, Rafa, Alexl, ChuniMuni, gusar, PowerCat, DAN_07
Special thanks to: Shoker, ValeroK, Ga2z, Mortan
Adaptation, debugging and final assembly: DAN_07
The main innovations of the Gameplay DLC are the new slot and helmets from COP, 2 main weapon slots + 1 gun slot, many different corrections.
PRM weapon pack based on STCoP Weapon Pack by Gaz1k and contains the replacement of the vanilla models of weapons with the addition of new ones.
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Installation:
Patch for installation on a clean LADC 1.4005 or 1.4006 unofficial patch.
The patch on the disk takes about 1.3GB
1. In the root folder of the game, delete or rename the BINS and MODS folders (Rus. Voice acting, Autumn is allowed)
!remove the conflicting minimod xmod_add_level2 if it exists!
!remove the conflicting minimod xmod_moar_ammo if it exists!
!update the prm_ext_repair extended repair minimod if it exists!
2. Unzip mod files (BINS and MODS folders) in the root folder of the game
3. Run from the old shortcut or create own
example for path "E:\GAMES\LADC":
Obj: E:\GAMES\LADC\bins\XR_3DA.exe -external -noprefetch -nospawncheck
Folder: E:\GAMES\LADC
Saves from version 1.4005 are incompatible.
In additional mods, there are fixes for water for Radeon video cards and for normal sky brightness on Static lighting render.
Optionally download the corrected Russian voice acting and unpack it in MODS
Recommended mods by default:
- transparent rain texture
- Edit for changing the speed of the flow of time in the game x3 from the real instead of the standard x7
- Moved clock in left bottom corner + No PDA and encyclopedia icons.
- The less acidic the color of the interface (colorized text)
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Main changes between 1.5 and 1.6:
- added additional console commands
- reduced RAM usage fix by Shoker
- adopted SWM shooting effects and mixing for animations of shots
- added fast non-full reloading to most weapons
- fixes for animations and weapon models
- added new weapons:
Skorpion, TT-33, TOZ-34 sawn-off, TOZ-34 Hunter, MP-153, Worn AKS-74U, 9a-91, AK74M, RPK74, Sig550 Sniper, MK14 EBR, L115A1
- portable repair system has been completely reworked
- expanded set of tools and consumables has been added to repair weapons and outfits
(included in a separate optional prm_ext_repair mod file, to disable it, you need to delete it)
- removed unused and garbage lua scripts (about 250 pcs)
- reworked system of lever changers and texts of their blockers under the ClearSky-style
- updated weapon icons
- additional info about outfits and ammo
- fixed possible hangs of stalkers around the fires, near corpses or artifacts
- Multiple fixes of the PDA-chat system
- added more than 40 side quests
- fixed unstable start of cutscenes when the display of the player's legs is enabled
- other bug and crash fixes
- There can be only one Sidorovich
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Patch version: 1.4006 8342(8547) 02/07/2022
Main changelog as in Patch 1.6.1 without any weapon packs
Game engine (8342) 09/12/2021:
(version w/o High Quality fix by Shoker)
Changelog relative version (7510) 29/08/2019 from patch 1.5
- adopted a weapon recoil system from Shoker Weapon Mod
- adopted mixing for shot anims from Anomaly mod
- (for mods) adopted simple STCoP WP scope mount system
- added support for weapon fast reload animations with sound
- fixed zoom mode for underbarrel grenade launchers
- shotguns misfire with full mag can be fixed w/o full reload
- better hud-sounds positioning
- fixed possible crash with InBelt(pIItem)
- fixed interrupting of FPV camera animations
- returned option MSAA8x
- lowered weapon inertia in zoom mode
- disabled weapon auto-reloading
- added snd_empty after last shot as empty mag warning
- fixed weapon fire-mode switch sound on weapon w/o switch
- (for mods) support for changing the brightness of collimators
- (for mods) added buttons for additional actions kUSE_CUSTOM1 - kUSE_CUSTOM5
- (for mods) dont_stack parameter has been added to inventory items to disable grouping
- fixed disabling of psydog's aura
- updating tasks now no more than 2 times per second
- fixed rain sounds after save file load
- smooth camera transition into crouch mode
- fixed disappearing of few weapon addons
- (for mods) has been reduced the lower threshold of hud_adjust_delta_rot (0.002)
- fixed aspect ratio of map icons for widescreen
- lowered memory consumption, fixed possible crashes with out of memory log (Big Thanx to Shoker)
this change actively uses GPU VRAM instead of RAM,
for disabling added console command r__no_ram_textures
- added console commands:
weapon_hit_pwr - player weapon power scale (optimal not bigger than 1.5)(def 1.0)
weapon_degradation - player weapon degradation scale (def 1.0)
weapon_autoreload - player weapon auto-reload switch
weapon_aim_cross_dbg - debug crosshair for weapon zoom
weapon_collimator - brightness of the collimator mark (0-2)
weapon_collimator_sw - alternate brightness switching
r__no_ram_textures - use GPU VRAM instead of RAM (application restart is needed)
mouse_sens_scale - mouse sensivity lowering scale (def 1.0)
v1.6.1
- updated mods:
prm_ext_repair - mod of advanced repair tools and consumables for PRM
ladc_DLC_PRM_patch146_HQfix.xdb - High Quality fix by Shoker only for PRM 1.6.1
no_minimap28 - Disables minimap. Moves compass, PDA counter and clock in left bottom corner. No PDA and encyclopedia icons
(the long ledge above the icons is cut off on the right)
Weapon pack:
- fixed Galil texture
- fixed Protecta sight texture
- fixed the model of the RPG-7 sight
- fixed the world model of the sight for revolvers
- the world model of acog sights has been replaced
- reduced recoil of the M98b
- replaced the sound of the L96 shot
- L96 appears at traders earlier
- reduced the rate of fire of the Mossberg upgrade to +40
- caliber upgrades .45 for MP5 and 9x19 for UMP45
- SG550 upgrades now increase the rate of single fire mode
- changed optical scope grids for SR25, Galil, SG550 Sniper
- changed the icons of the built-in sights of SVD, SVU and Vintorez
- updated pistol icons
- replaced the sound of the SG550 Sniper shot
v1.6
Weapon pack:
- expanded set of tools and consumables has been added to repair weapons and outfits
(included in a separate optional prm_ext_repair minimod file, to disable it, you need to delete it)
- added fast non-full reloading to most weapons
exceptions: belt machine guns, revolvers, Gauss and Mosin rifle
- animation fixes: Mossberg, MP-153, KS-23, revolvers, AEK, SVD, USP45, Mosin M1891
- SR25: replacement of sounds, animations, model correction, different hand position
- FN F2000: changed the model, replaced the sounds, slowed down the switch to the grenade launcher, removed the wrong bump
- fixed Protecta reload sound
- Sig550 reloading has been accelerated and aiming has been changed
- increased recoil of sniper rifles
- replaced the recoil effects of bolt-action rifles M98b, L96, L115, Mosin (test different fire mode)
- reduced the width of the Bison's front sight
- replaced the animation of running with a knife
- fixed saving the number of uses of reusable consumable repair items
- fixed saving the state of helmets
- reduced surface relief parallax for R2
- reduced self-illumination of water for R2
- fixed the position of the Bison bolt carrier when fired
- replaced recoil effects in most fully automatic weapons
exception: pistols and shotguns, Groza, RPK, Skorpion, AUG
- new weapons: Skorpion (animated by BlindxSide), L115A1
- added a kit for reassembling the machine gun belt
- added machine gun boxes for FN Minimi
- fixed the AUG A1 model
- changed the aiming of AUG A1, RPG-7V, L96 and Barrett M98b
- fixed weight and price of L96
- reduced hit marks .338 LM
- fixed the position of the TOZ-66 shot effect
- changed the animation of the Five seveN full reload
- replaced icons: SPAS12, Mossberg, Metal helmet
- added sight to the RPG-7V icon
- random number of uses for items from enemies
- new weapons: TOZ-34 sawn-off, Worn AKS-74U
- replaced animations of M249 shots
- replaced M203 sounds
- fixed the switching sound and aiming of the G36 grenade launcher
- added a silencer mount and replaced L96 sounds
- changed the position of the arms for the Mosin rifle
- partially replaced weapon icons in the upgrade window
- new animations for SKS (BlindxSide)
- fixed the sound of the FN F2000 grenade launcher reloading
- addons can now be installed on the AKS-74u
- replaced the icons of the PSO sights
- added TOZ-34 Hunter
- increased the damage and bullet speed of the Mosin M1891 rifle
- added variants of the SVD, SVU, VSS, RPG7 without installed optics
- the sight from the Vintorez (PSO-1M2-1) is now available separately
- added ACOG 2.7x and PSS-4x sights
- new weapons: TT-33, 9a-91, MP-153, AK74M, MK14 EBR, Sig550 Sniper, RPK74
- changed the sounds of SKS, SR-25, bizon and AKM with a silencer
- upgrades to the silencer for SVU and SVD, increased magazine
- added an upgrade of the multiplicity of the L96 and M98b sight
- a silencer can now be installed on the Abakan and the Groza
- now only a 4x34 sight is placed on the Groza
- fixes of models and animations: RPK, revolvers, LR300, RPG7, UMP45
- fixed animations of walking and running: AKS74, AKM, AEK, L96, M98b, SR25, SVD, VAL, Vintorez
- fixed reloading sounds for pistols
- more precisely tuned weapons in aiming mode
- darker textures for the Saiga-12K carbine
- changed the icons of the original weapons to match the overall color scheme of PRM
Made by fans and for fans. Thanks dez0wave and GSC.
Just Cause
mod pack for this version
Moddb.com
previous version 1.5
Moddb.com
previous version 1.3
Moddb.com
I'd never thought that this project would be continued but lo and behold - what a prime opportunity to start a new game. Thank you so much.