Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
A minimalistic weapon pack, in which only the vanilla models of weapons are replaced and nothing extra has been added. This mod can be DISABLED or deleted in any time (New Game is not needed). Based on patch 1.4006 v1.6.1 and Gaz1k's STCoP Weapon Pack.
Lost Alpha DC 1.4006 Minimal Weapon Pack
A minimalistic weapon pack, in which only the vanilla models of weapons are replaced and nothing extra has been added.
This mod can be DISABLED or deleted in any time (New Game is not needed).
Based on patch 1.4006 v1.6.1 and Gaz1k's STCoP Weapon Pack.
v1.0
- replaced vanilla models, textures, sounds and animations of weapons (STCoP WP 2.9 or PRM)
- SWM recoil effects of automatic weapons
- added fast non-full reloading of weapons
- replaced icons of weapons and optical sights
- attachable SUSAT sights replaced with ACOG
v1.1
Updated for patch 1.4006 v1.6.1
- fixed the damage of the Borov's Pecker
- increased zoom of the sniper LR300
- a silencer can be installed on the assault SG550
- changed the icons of the built-in sights of SVD, SVU and Vintorez
- updated pistol icons
- updated Berill-1 icon
- fixed confused vodka icons
- minor corrections to item descriptions
Limitations:
- Groza is made with PSO scope for full compatibility
- unique Desert Eagle without a silencer attach
- reduced the rate of fire of the Mossberg upgrade to +40
!it is necessary to remove the conflicting ladc_DLC_wpnLAsnd mod (gunshot sounds from LADC 1.4005)!
Installation:
The pack can be installed only on LADC 1.4006 with the Gameplay DLC v1.6.1 patch
1. Unpack the mod archive into the root folder of the game (bins and MODS folders) with file replacement
2. Run from the old shortcut
Uninstall:
Remove in the MODS folder files with similar to ladc_DLC_patch146_MWP names.
Remove all other MWP-related minimods if installed.
Re-install nonHQ renders to bins if needed after HQ fix minimod removing.
New anims, sounds, models editing and fixing,
Adaptation, debugging and final assembly: DAN_07
Used 3rd-Party Content
WEAPONS:
- PM (Model - SAM61, Textures - lafugix, Alexandr_I, animations - r_populik, KingFriday)
- PB (Model - GR3B3N, Textures - Alexandr_I, Millenia, animations - r_populik, KingFriday)
- Fort-12 (Model/Textures - H.U.N.T.E.R_7.62, animations - Lancew, r_populik, KingFriday)
- Beretta 92FS (Model - Kimono, Textures - Kimono, Millenia, animations - r_populik, KingFriday)
- Browning HPSA (Model/Textures - Millenia, Mr. Rifleman, animations - r_populik, KingFriday)
- Walther P99 (Model/Textures - LATTEH, Rastaman_vip74 (model fixing), animations - r_populik, KingFriday)
- HK USP (Model - Syncing, Textures - Crash, animations - r_populik, KingFriday)
- Colt M1911A1 (Model - Freefall, Textures - Millenia, r0tzbua, r_populik, animations - r_populik, KingFriday)
- SIG Sauer P220 (Model - SAM61, Textures - SAM61, r_populik, 4Echo, animations - r_populik, KingFriday)
- Desert Eagle (Model - Toasty Fresh, Textures - Millenia, 4Echo, r_populik, animations - r_populik, KingFriday)
- MP5 (Model - Arby26, Textures/animations - r_populik)
- Protecta (Model/Textures - DICE, animations - r_populik)
- SPAS-12 (Model/Textures - DICE, animations - r_populik)
- TOZ-34 (Model - SAM61, Textures - Millenia, r_populik, Loner_13, animations - r_populik)
- TOZ-66 (Model - SAM61, Textures - Millenia, animations - r_populik)
- PKM (Model - SAM61, Sarvs, Textures - BULL5H1T, animations - r_populik)
- SVD (Model/Textures - Heffy, animations - Sin!)
- SVU (Model - Sarvs, Textures - Millenia, animations - Sin!, r_populik)
- VSS "Vintorez" (Model/Textures - SAM61, animations - r_populik)
- RG-6 (Model - GSC, Textures/animations - KingFriday)
- RPG-7 (Model/Textures - Unknown, animations - r_populik)
- AN-94 "Abakan" (Model/Textures - DICE, animations - r_populik)
- AK-74 (Model - Mr. Rifleman, Textures - Mr. Rifleman, BULL5H1T, Millenia, SAM61, animations - Sin!)
- AKM (Model/Textures - Frimenitnet, animations - Lancew)
- AKS-74 (Model/Textures - Mr. Rifleman, animations - r_populik)
- AKS-74U (Model - Millenia, Textures - Millenia, GeeP85, ElectroStalker, Crash, animations - Lancew)
- FN F2000 (Model/Textures - DICE, animations - r_populik)
- HK G36 (Model - Maxivz, Textures - неизвестно, animations - Sin!)
- OTs-14 "Groza" (Model - 1ns1debeast, Textures/animations - r_populik)
- L85A2 (Model - Tigg, Textures - r_populik, animations - Lancew, r_populik)
- LR-300ML (Model/Textures - MTindle, animations - Lancew)
- SIG SG-550 (Model/Textures - DJ308, animations - r_populik)
- AS "VAL" (Model/Textures - SAM61, animations - Lancew)
Addons:
- ACOG - DICE
- PSO-1 - Paul68Rageous, Millenia
- PSO-1M2-01 - Paul68Rageous, Alexandr_I
- M203 - r_populik
- GP-25 - r_populik
Misc:
- Knife ОЦ-04 (Model/Textures - Mr.Rifleman, animations - KingFriday)
- RGD-5 (Model - SAM61, Textures - Alexandr_I, animations - Lancew)
- F1 (Model - SAM61, Textures - Alexandr_I, animations - Lancew)
- RGD-M (Model - SAM61, Textures - lafugix, animations - Lancew)
- Binoculars (Model - SAM61, Textures - r_populik, animations - KingFriday)
- Bolt (Model/Textures - r_populik, animations - KingFriday)
(Screenshot was taken on Static lightning render)
Average
-0 votes submitted.
will this work with Revisited? guess not
Make version for Revisited?
Models will work only after config adaptation.
But some engine features also need to be ported (SWM recoil, HQ fix, fast reload, etc.)
That is true. One particular feature I favour in Revisited is that it has mask/helmet overlays and item usage animations. Oh, and also the included TRX Dynamic News.
Wish Revisited could also have such high quality weapon models