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Life-Craft is Half-Life: 2 modification based on Mojang Studios Minecraft Game...
Features :

- Coop Mode (32 People Max)
- Adventure Mode
- Destroying Blocks
- Mods Support
- Arsenal Of Weapons
- Lot of Mobs
- Bonus Campaining - Lost (Based On BBC Lost Series)

And Many More...

Special Thanks to : TheJosiek For Some Ideas For Mod

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Post comment Comments  (0 - 10 of 38)
Guest May 27 2014, 5:40pm says:

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zamaxixx11 Oct 16 2011, 11:45am says:


+1 vote     reply to comment
Cremat0r Oct 1 2011, 8:39am says:

Yay a huge millions of kilometres world in the source engine which is made for very limited, but detailed maps.
Inb4 development cancelled, not trolling or anything, but no way to manage that.

+1 vote     reply to comment
Edvinas01 Jul 16 2011, 4:36pm says:

Too bad the source engine is very limited and this is nearly impossible to make.

+3 votes     reply to comment
audryzas Jul 15 2011, 2:25pm says:

too bad it's not.

+1 vote     reply to comment
dr.manfree Jul 14 2011, 12:28am says:

eeeh i think it will be dead soon.If it will be completed, i hope creepers will look like gman!

+4 votes     reply to comment
orkenuu Jul 28 2011, 9:26am replied:


+1 vote     reply to comment
Dr.Fowler Jul 13 2011, 5:05pm says:

Can I get my LB Photo Realism Texture pack on this?

+1 vote     reply to comment
NORWHY Jul 13 2011, 1:22pm says:

I love this concept, but....
source engine + HUGE maps = low fps
Not a good engine if you want to create big maps i'm afraid.

+2 votes     reply to comment
audryzas Jul 15 2011, 2:24pm replied:

If you decreace player size and props size instead of increacing map size it doesn't add alot of extra cost except for extra entities.

+1 vote     reply to comment
Vaktezraj Sep 14 2011, 9:49pm replied:

Your map could simply be a specific range around the player; as they walk, the currently visible blocks would move according to the commands given by the player. This way the players and their interactions with each other are not part of the same process of the map, but instead that of an actively coordinating system that tracks their positions and only renders that which is currently in the view range of the player, with the rest simply an active texture (not unlike the shaders used in reflections off of metal objects in Garry's Mod) in a bubble around the player's view. Or perhaps I'm just an idiot... at least I thought it made sense.

0 votes     reply to comment
audryzas Dec 30 2012, 4:31pm replied:

Source does not support streaming.

+1 vote     reply to comment
soufmeister Jul 13 2011, 3:02pm replied:

big maps are actually possible thesedays, just look at this mod

+1 vote     reply to comment
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Last Update
3 years ago
76 members