mod legends beta 12 5
Full Version 3 commentsWeights stats towards dynamic perks. Adds Assassin start. Fixes many bugs. Rebalances many persk
Legends Mod
Tired of the same old hoggart fight? Its time to carve out your legend!
Choose from six powerful classes each with their own spells and abilities, customise the world to your liking and enter a world at war. This mod is hard,
An overhaul mod that increases replayability and variety. Provides alternate starts, magic, classes, world generation, art, effects, and AI changes.
Alternate Starts
Commander on the field
Backgrounds that matter
Enhanced Enemies
Dynamic world
Future plans
This is just the start, we have much more content already in development and plans to touch nearly every aspect of the game.
In development:
On roadmap:
Tips
Contributors:
Rule303 - Lead programmer, world generation, formations, perktrees and backgrounds
Poss - Lead experience designer, art, perks, backgrounds, skills, events, effects, writing
Vazl - backgrounds, events
Nive - concept design, writing
Timboslice - writing and editing
WhatIsAMan - titles
Styxwash, slothful and anonynamja - testing
Special thanks to
Adam - for making the mod tools, making bbrusher for us and fixing decompiler bugs for us
Overhype - for allowing modding, answering our bugs, and for reviewing our design document and giving us the ok to go ahead with all planned features
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Weights stats towards dynamic perks. Adds Assassin start. Fixes many bugs. Rebalances many persk
Legends is now Blazing Sands compatible and it is required. This adds a wealth of new content, with the DLC features being integrated and fleshed out...
This update adds Legendary Creatures, Dynamic perk trees, roguelike random starts, monster hunting perks, healers, bards, chefs, unarmed combat, stealth...
Beta 9 includes a warlock summon rework, over a dozen new weapons, new enemy types and spells.
I'm faithfully waiting on Blazing Desert Expansion compatability.
Hope authors don't abbandon this mod.
This comment is currently awaiting admin approval, join now to view.
Look, I want to like this. I do. But the balance is wack. Brothers that are affordable in the beginning, are absolute trash. Miners with an absurd amount of health and DPS some how one shot 100+ armor day 25? Now buying brothers MIGHT have decent stars - but you'll roll something like cocky, huge, or some other malus to defence on every other brother who wont have access to shield mastery, colossus, or pathfinder - meaning that you can't even make a decent throw away brother. Trying to make money? Enjoy 12 cities in a row with missions to transport money or goods to a place a day away for 100 gold... except it is on the otherside of the map because when they edited the mission files they some how goofed the quest range. You've made it really difficult to enjoy early game. Now it's just more grindy, and for some of us that isn't fun.
Which type of character gets the Rally The Troops perk? It seems to be missing from all of the characters that I have currently.
How to Install?
How to install?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Hi, I started the game with the mercenary company start. Was wondering how to recruit the special characters like warlock, seer, crusader, berserker, noble, etc? Currently I was only able to find a Vala through an event, thx!
They come through events