Legends Mod
Tired of the same old hoggart fight? Its time to carve out your legend!

Choose from six powerful classes each with their own spells and abilities, customise the world to your liking and enter a world at war. This mod is hard,

An overhaul mod that increases replayability and variety. Provides alternate starts, magic, classes, world generation, art, effects, and AI changes.


Alternate Starts

  • Warlock: Spells to raise the dead and debuff enemies.
  • Seer: Powerful caster focused on control spells.
  • Crusader: Focus on heavy armor and righteous zeal
  • Ranger: Strong archer with footwork and pathfinder.
  • Berserker: Wildman with great AOE damage perks.
  • Officer: The ideal bannerman for a party of 27
  • Party: All of the above in a single party
  • Beggar: Start with nothing but the rags on your back.


Commander on the field

  • Commanders starts with a small company, but have perks that increase the size of roster up to 27 on the field.
  • No reserves tent, every man in every battle.
  • Create and save unit formations
  • If the Commander dies, it's game over.


Backgrounds that matter

  • Different backgrounds can have unique perk trees with entirely different abilities
  • Backgrounds can add different amounts of food, ammo, tools, and stash size (apprentices repair, caravan hands carry etc)
  • Background effect movement speed over different terrains (miners in mountains, hunters in forests etc)
  • Backgrounds can have different level caps, getting perks past level 11
  • Different Backgrounds can now improve both repair and heal rates. (monks increase heal rates etc)
  • Tryout reveals star attributes on the hiring screen
  • Female specific backgrounds with correct gender names, text, events, bodies, 12 new additional faces, and no more beards!

Enhanced Enemies

  • Low level spawns added for single character starts.
  • Increased variety of spawn options in the mid game.
  • High level scaling added for parties up to 27 mercs, End game battles now feature hundreds of opponents.
  • Alps and Hexen nerfed
  • More blood on all damaged enemies, more particle effects

Dynamic world

  • Ingame sliders to control world size cities, factions, oceans, forrests, swamps (experimental, read the tooltips)
  • Noble houses start in civil war, with 6 new AI Noble house archetypes
  • Greenskins start in civil war
  • Bandits start in civil war
  • increased ambushes, can be ambushed closer to settlements
  • Crises happen earlier and more often
  • Increased Event spawn rate by 10%



Future plans

This is just the start, we have much more content already in development and plans to touch nearly every aspect of the game.
In development:

  • New enemies
  • Horses
  • Runic weapons
  • More starts, skills and events
  • Improved terrain generation algorithms


On roadmap:

  • More tactical maps
  • More enemies
  • More crises
  • City management
  • Faction management



Tips

  • You don't always have to hire people straight away, early game missions can be solod by some commanders.
  • You don't have much stash space, every merc you hire gives you more space, and some backgrounds give much more.
  • The same with tools, meds, food and ammunition, there are backgrounds which help with each.
  • With your men always on the field, your injuries will be pressing. Try hiring Monks to increase your heal rate.
  • Be careful hiring too many mercs too fast, as much tougher opponents will spawn.
  • Noble houses start at war and can now be completely wiped out, consider your allies well.
  • Try saving formations to protect your wounded soldiers



Contributors:
Rule303 - Lead programmer, world generation, formations, perktrees and backgrounds
Poss - Lead experience designer, art, perks, backgrounds, skills, events, effects, writing
Vazl - backgrounds, events
Nive - concept design, writing
Timboslice - writing and editing
WhatIsAMan - titles
Styxwash, slothful and anonynamja - testing

Special thanks to
Adam - for making the mod tools, making bbrusher for us and fixing decompiler bugs for us
Overhype - for allowing modding, answering our bugs, and for reviewing our design document and giving us the ok to go ahead with all planned features

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RSS Files
mod legends beta 12 5

mod legends beta 12 5

Full Version 3 comments

Weights stats towards dynamic perks. Adds Assassin start. Fixes many bugs. Rebalances many persk

mod legends beta 15 0 1 0

mod legends beta 15 0 1 0

Full Version 1 comment

Legends is now Blazing Sands compatible and it is required. This adds a wealth of new content, with the DLC features being integrated and fleshed out...

mod legends beta 12

mod legends beta 12

Full Version

This update adds Legendary Creatures, Dynamic perk trees, roguelike random starts, monster hunting perks, healers, bards, chefs, unarmed combat, stealth...

mod legends 10 5

mod legends 10 5

Full Version 1 comment

adds Bandit Start, reworks camp mechanics, fixed many bugs

Legends 10.4.1

Legends 10.4.1

Full Version

Adds camping, rune stones, new difficulty, new enemies

mod legends beta 09.5

mod legends beta 09.5

Full Version 1 comment

Beta 9 includes a warlock summon rework, over a dozen new weapons, new enemy types and spells.

Post comment Comments  (0 - 10 of 23)
Sekar
Sekar - - 4 comments

I'm faithfully waiting on Blazing Desert Expansion compatability.
Hope authors don't abbandon this mod.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,782 comments

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Corelious
Corelious - - 290 comments

Look, I want to like this. I do. But the balance is wack. Brothers that are affordable in the beginning, are absolute trash. Miners with an absurd amount of health and DPS some how one shot 100+ armor day 25? Now buying brothers MIGHT have decent stars - but you'll roll something like cocky, huge, or some other malus to defence on every other brother who wont have access to shield mastery, colossus, or pathfinder - meaning that you can't even make a decent throw away brother. Trying to make money? Enjoy 12 cities in a row with missions to transport money or goods to a place a day away for 100 gold... except it is on the otherside of the map because when they edited the mission files they some how goofed the quest range. You've made it really difficult to enjoy early game. Now it's just more grindy, and for some of us that isn't fun.

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ElGorilla
ElGorilla - - 14 comments

Which type of character gets the Rally The Troops perk? It seems to be missing from all of the characters that I have currently.

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JeanMoldboard
JeanMoldboard - - 1 comments

How to Install?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,782 comments

How to install?

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Guest
Guest - - 689,782 comments

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Guest
Guest - - 689,782 comments

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Guest
Guest - - 689,782 comments

Hi, I started the game with the mercenary company start. Was wondering how to recruit the special characters like warlock, seer, crusader, berserker, noble, etc? Currently I was only able to find a Vala through an event, thx!

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p0ss Creator
p0ss - - 4 comments

They come through events

Reply Good karma+1 vote
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