Kung Fu Evolution is my idea of the ultimate kung fu mod for mp2. After reading several hours of code from The Real World mp1 mod, i started implenting a similar system into MP2.
I had been following the mode for a while and jumped with joy after seeing its release. After 3 years I would be able to play it. Giving a good hour of play I feel I could have waited longer.
From the read-me I was told to go to the dojo level first to learn the controls, I found that the text was unreadable due to part of it being cut off. It didn't help that the read-able text wasn't easy to understand. I then tried my hand at other levels, hoping i'll learn the controls through experience. For the most part I did yet the characters would change their move-set randomly and at inappropriate times (Only with certain characters though). I should also mention that hit detection is awful. You have to be INCREDIBLY accurate (and lucky) to hit an enemy. Some of my attacks that should be direct hits go off without hurting the enemies. It doesn't help that the action camera spins around your attacks sometimes, showing you miss horribly. This becomes frustrating if you are fighting a bunch of agents from the matrix.
Speaking of agents, the A.I. is meager. They seem to be in "attack-only" mode. If my enemies weren't punching the air they were punching each other. The bosses fair slightly better by occasionally running away.
But enough of the bad stuff, its always good to end on a high note. The character models are very detailed, each with unique move-sets, some have multiple. My gripe with the models is that can't move and attack, they simply "glide" along the ground, but I can let that slide (get it?)
I should mention that there is a ton of content here. A whole story mode, movie scene recreations and an awesome zombie mode. Plus you can play as Riddick and Wolverine.
I would have scored lower if it wasn't for the potential this mod has. Honestly, it is only a few patches away from being one of the top mods in existence.
So much to do in this mod. Love the characters, the moves, the feel in general. Great work.
This is Awwwwwesommme mod, I couldn't have even imagined Max payne could kung fuing through bullets dodging as well! kenneth yeoung and people like you are geniuses man that actually made me realize that it is possible to have best of both the world.
Although I am still fighting with the bugs, changing setting from low to high, taking my graphic card in and out. but somewhere or the other places like the beginning of a cut scene, it will force close upon me, like changing characters in the single player mode. I was wondering if it is possible to disable the cut scene? maybe that could fix few bugs?
Thanks by the way, it is still so much fun. As a Max Payne Fan, you guys gave us a new dope. :D
I hope the rockstar team could take in some more guys like you :D
This mod lets you have Riddick kill his way through a bunch of ninjas to fight Albert Wesker.
This is my mod of the year every year.
This mod is....conflicted. The models are fantastic. The detail put into them is just phenomenal. The level design is average, but the music choices are nice.
...Now on the bad side.
The hit detection is atrocious. It takes forever to make contact, even when you are at point blank and they CLEARLY make contact. However, when they hit, they REALLY hit. The ragdolls fly back like mad as if hit by a truck, which is actually quite entertaining.
It's great to look at, but bad to play.
One word brilliant no other word to describe it
This is a nice game/mod. If improvements come here or next engine, that would make me #@$~&.. Hehehe
This Mod Have
* Great texture
* Awesome Levels
* Challenging Enemy
That's all for your beautiful mod.
-Wish some newer version after 3.0
good work....fantastic mod!
Best MP2 mod, and one of the best mods I've ever played. Cool characters, nice animations, never boring. The Wolverine vs. Vergil fight alone deserves an Oscar.
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Lowest Rated (2 agree) 5/10
I had been following the mode for a while and jumped with joy after seeing its release. After 3 years I would be able to play it. Giving a good hour of play I feel I could have waited longer. From the read-me I was told to go to the dojo level first to learn the controls, I found that the text was unreadable due to part of it being cut off. It didn't help that the read-able text wasn't easy to understand. I then tried my hand at other levels, hoping i'll learn the controls through experience. For…
Jul 30 2012 by lordkameron