So mod is finally taking a new step towards epicness! Ive finished the first moveset on the new system ive created yesterday. And the second one is nearly done aswell.
Ive started adding in the decapitations. Wich makes everything a little more interesting>:D Wich lead me into a bit of a problem.. The mp2 story line should be played as max. No doubt. But you can of course play as any of the other characters. But what ive done to get decapitations to be part of the fun while playing as max is simply this, From Part of the story max gets stronger.
So in Part1 Max is a badass kung fu fighter, his moves arent that strong as other counter parts.
Part2 Max gets a bit stronger, he has gotten faster aswell, so he has an easier job dodging bullets. And some of his finisher may or may not pop the enemies arm, head or leg off. might not even pop off all parts of the enemy off. But you'll see. Part3 Max is over the top. He fast, He's powerfull. Most of his moves can lead to smashing parts of the enemies away. He may have taken some inspiration from kenshiro from fist of the north star.
Also, im working on a badass map, where you'll fight one of my favorite characters off all time and it takes places on a rooftop where there will be several smashable objects. And have a second map at hand already made by wiktorus_pro, where you'll fight... someone who has 6 sharp claws and is basicly invincible. But hey why should i ruin the surprise and tell you who he is when you can figure that out by yourself?
So screenshots of decaps and MAYBE levels later this week