Mod working with Slavic nations patch to game. Kingdoms of unknown age changes the grand campaign to have 27 factions at the beginning of the campaign, the complete campaign map settlements have been given to 27 factions. All factions are playable with the condition, that one has the cultures pack dlc:s for corresponding factions.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Kingdoms of Unknown Age

Kingdoms of Unknown Age

Full Version

Mod working with the Slavic nations patch to the game. Kingdoms of unknown age changes the grand campaign to have 27 factions at the beginning of the...

Post comment Comments
pusenjesteti
pusenjesteti - - 3 comments

Do i need to have Slavic nations patch to be able to play this mod?

Reply Good karma Bad karma+1 vote
Natlev Creator
Natlev - - 3 comments

No, I tested and it works without any dlc:s, but if you want to play corresponding faction to a dlc faction, then you need the dlc.

Reply Good karma+1 vote
Guest
Guest - - 690,653 comments

How to instal mods pls?

Reply Good karma Bad karma0 votes
Natlev Creator
Natlev - - 3 comments

Unpack the downloaded file and place the picture and .pack file to Attila game's /data folder, found in the steam folder where there are the games. Then start the game, and in the opened screen click Mod Manager and tick the mod that should be visible in the mod manager of Attila game (at the window that pops up before launching the game itself). When in game choose Grand Campaign, where should be the modded faction names etc., if you are using this mod in question.

Reply Good karma+1 vote
hairboy
hairboy - - 940 comments

Are there any new features? And imaginary names? What is this suppose to even be?

Reply Good karma Bad karma+1 vote
Natlev Creator
Natlev - - 3 comments

It's different from the vanilla, due to the regions mostly. Larger areas at the start of the campaign. Imaginary names are because it's nothing connected to history. It's mostly just for the bigger starting areas at start and also to have a different experience with different factions.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Crusader Kings 2: A Game of Thrones (CK2:AGOT)

Crusader Kings 2: A Game of Thrones (CK2:AGOT)

Grand Strategy

A Game of Thrones is a total conversion mod for Crusader Kings II, based on George R. R. Martin’s fantasy novel series, A Song of Ice and Fire.

Submod of DAC:  DAC Expanded

Submod of DAC: DAC Expanded

Grand Strategy

{All thanks to the DAC team for making all of this possible} This submod is simply an expansion of the original DAC, adding over 180 unique buildings...

Elder Kings

Elder Kings

Grand Strategy

Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their...

Northern Kingdoms Remastered: Total War

Northern Kingdoms Remastered: Total War

Real Time Strategy

*IMPORTANT* This remastered mod is based off of the original mod: Northern Kingdoms Total War I am doing this solely on my own so please do not pressure...

Throne of Lorraine

Throne of Lorraine

Grand Strategy

Throne of Lorraine (ToL) is an alternate history mod for Victoria 2 HoD. ToL currently has five official developers, and the dev-team is led by Jupiter...

Princes of Darkness

Princes of Darkness

Grand Strategy

The Dark Ages--a whole lot darker. Halloween update! Play vampire in the World of Darkness setting. Bookmark for the Dark Ages Vampire War of Princes...

X