Mod working with Slavic nations patch to game. Kingdoms of unknown age changes the grand campaign to have 27 factions at the beginning of the campaign, the complete campaign map settlements have been given to 27 factions. All factions are playable with the condition, that one has the cultures pack dlc:s for corresponding factions.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Kingdoms of Unknown Age

Kingdoms of Unknown Age

Full Version

Mod working with the Slavic nations patch to the game. Kingdoms of unknown age changes the grand campaign to have 27 factions at the beginning of the...

Post comment Comments
pusenjesteti
pusenjesteti - - 3 comments

Do i need to have Slavic nations patch to be able to play this mod?

Reply Good karma Bad karma+1 vote
Natlev Creator
Natlev - - 3 comments

No, I tested and it works without any dlc:s, but if you want to play corresponding faction to a dlc faction, then you need the dlc.

Reply Good karma+1 vote
Guest
Guest - - 691,393 comments

How to instal mods pls?

Reply Good karma Bad karma0 votes
Natlev Creator
Natlev - - 3 comments

Unpack the downloaded file and place the picture and .pack file to Attila game's /data folder, found in the steam folder where there are the games. Then start the game, and in the opened screen click Mod Manager and tick the mod that should be visible in the mod manager of Attila game (at the window that pops up before launching the game itself). When in game choose Grand Campaign, where should be the modded faction names etc., if you are using this mod in question.

Reply Good karma+1 vote
hairboy
hairboy - - 940 comments

Are there any new features? And imaginary names? What is this suppose to even be?

Reply Good karma Bad karma+1 vote
Natlev Creator
Natlev - - 3 comments

It's different from the vanilla, due to the regions mostly. Larger areas at the start of the campaign. Imaginary names are because it's nothing connected to history. It's mostly just for the bigger starting areas at start and also to have a different experience with different factions.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Total War: Wainriders

Total War: Wainriders

Grand Strategy

Total War: Wainriders is a full-conversion & fully modfoldered modification for Rome: Total War - Alexander. Inspired solely by the written works of J.R.R...

SGZ's SuperMod for GC, AoC and TLR

SGZ's SuperMod for GC, AoC and TLR

Grand Strategy

Comprehensive overhaul of all 3 campaigns with major gameplay and cosmetic improvements.

A New Sun Will Rise

A New Sun Will Rise

Grand Strategy

A New Sun Will Rise is an HPM based, post-apocalyptic mod for Victoria 2 headed and created by BlazingOak, and revived by Maxioten. It is currently in...

Total War - A Game of Ice and Fire

Total War - A Game of Ice and Fire

Real Time Strategy

A Game of Ice and Fire is going to be a continuance/overhaul of the great Seven Kingdoms Total War, I intend to expand on the work BM and me did over...

Faerûn/Forgotten Realms/Total War mod

Faerûn/Forgotten Realms/Total War mod

Grand Strategy

Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in...

Crusader Kings II: Wizarding World

Crusader Kings II: Wizarding World

Grand Strategy

CKII: Wizarding World is a modification for Paradox Interactive's game: Crusader Kings II. With inspiration from J.K. Rowling's "Harry Potter" you can...

X