New Menu Options (1.0 Release) The new menu options will allow you to turn double jump on and off, and also set the time it takes to earn a point. This can be found in the gametype's rules tab. A semi new hud. Features less cluttered space, and new textured interface. The chat system is modified to be located in the top left corner of your screen, and now public messages are all one color, while team messages appear as your team's color. The new enemy notification system moved the enemy's name to the upper part of your screen, instead of the middle. It also changes the color from green to red. And it says Enemy: at the start. It will also beep when your aimer is over an enemy, and is a lot more accurate, as it goes away as soon as you take your crosshair off the enemy. This lets me take out the annoying shoulder lights. The physics have greatly changed, and it was made to be more realistic this time, slightly slowing the player, taking out double jump and double dodge. It...

Post news Report RSS Progress Report 2.

First of all, I dropped the online tab idea, because I believe the next ut2003 patch isn't too far off. Now that thats out of the way, here is whats goin on. This time I also have something to say about the maps progress. :) The maps now have 2 ways to get to the point. In the red map there is a jump

Posted by on

First of all, I dropped the online tab idea, because I believe the next ut2003 patch isn't too far off. Now that thats out of the way, here is whats goin on. This time I also have something to say about the maps progress. :)

The maps now have 2 ways to get to the point. In the red map there is a jump pad on the other side of that cliff. He also reduced something in the deco layer to make it easier on your FPS. In Blue Night Mars added a jump pad on the roof, to get to the roof of the room on the roof where you come through the vent, and that one takes you to the top.

The third map comin out in 1.0 there is a plank and rock walkway against the cliff to get to the point under the water falls, and on the tall cliff opposite the water fall there is a jump pad that shoots you through a few trees and then takes you to the point under the falls. The jump pads really made the gameplay more hectic and open.

Next is the chatting system. There have been numerous new changes to it. I don't know about you guys, but I found it annoying when you sent an empty message, and instead of just cancelling, it would just put ur name up on the chat. That is now fixed. If the message is blank, it doesnt send.

I also put in a space between your name and location in team chat.
Before:
JeT(Blue Base): Hey.

After:
JeT (Blue Base): Hey.

Lately, just today, I have been workin on some new hud things to make it easier to know what team you are on, and what your score and ping is. People asked me to make it easier to know which team their on, so I added that feature, and the score just kinda went with it. They are text beside the radar. Easy to read, but small and don't take up a lotta screen space.

That's all so far. I hope that the next UT2003 patch comes out so we can release 1.0 as soon as possible.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: