Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.
Ok folks, the time is drawing near. With the full support of a truly devoted coder who not only gets things done quick, but is also active in suggesting ways to reshape the gameplay and mod itself, (and with my usual output of artistic offerings) Killing FLoor is more playable than it's ever been,
Posted by AJ_Quick on Apr 6th, 2005
Ok folks, the time is drawing near. With the full support of a truly devoted coder who not only gets things done quick, but is also active in suggesting ways to reshape the gameplay and mod itself, (and with my usual output of artistic offerings) Killing FLoor is more playable than it's ever been, and is a truly enjoyable game. Oh, and im talking about OFFLINE here, with some AI pals . I would imagine the multiplayer experience with friends would be considerably more engaging.
But enough pluggin'. It's time to come to some facts. The first of these, is that i am releasing a demo for the mod this friday (April 8th) and it is going to be a cut down version of what is in the full mod. It will have 3 weapons from the full mod, 2 zombie classes, and 1 map. All of this is going to be offline as well, so multiplay will not be an option at this time. (Dont freak, we just need to iron some things out and i'd prefer we did this before it was shown to the public). Things like ammo pickups and weapons will be simply collectable or outright given to the player on spawn in the DEMO, however a system of "purchase" will be implemented for the full version which we are still working on. Needless to say, at this rate the full thing should be ready to rock a few weeks after this, maybe a month at the outside.
I'd love to hear feedback in the forums, or whatever else you folks want to say. And hopefully you can contain yourselves until Friday! Don't come expecting the world , but expect to see something that you've never seen quite the likes of before. Until then, here's a nice wallpaper for you all, featuring all five of the zombie classes in Killing Floor :D
Keep your eyes on the Site Killingfloor.pmods.net or our moddb profile for more info.