Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media The return of fake structures (view original)
The return of fake structures
view previous next
Post comment Comments
SoraZ Apr 27 2013, 2:15am says:

What's the point of knowing what structures are fake from simply clicking them? The enemy won't be fooled this way.

+7 votes     reply to comment
Kalga Apr 27 2013, 8:21am says:

Why GDI? Wouldn't it be more appropriate for NOD (the hit and run & covert ops faction) to have them instead?

+6 votes     reply to comment
OmeG Apr 28 2013, 12:29am replied:


+4 votes     reply to comment
PurpleGaga27 Author
PurpleGaga27 Apr 29 2013, 12:19pm replied:

Well Nod has "decoy army" but I don't see a point of having Nod to create decoy structures (alt. name for fake) other than a decoy Temple of Nod.

+1 vote   reply to comment
bronkie1181 Apr 30 2013, 6:36pm says:

Are fake buildings going to be cheaper than normal one's?

+1 vote     reply to comment
PurpleGaga27 Author
PurpleGaga27 Apr 30 2013, 8:21pm replied:

Of course.

+3 votes   reply to comment
bronkie1181 May 2 2013, 11:49am says:

That was a stupid question from me.

+3 votes     reply to comment
Ahrimansiah May 8 2013, 12:34pm replied:


0 votes     reply to comment
DreadWolf May 12 2013, 8:58am says:

GLA in Generals could build fake structures...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


99% of C&C mods, except Red Alert 1, do not use fake structures. Well this time in C&C3 and in this mod only, you'll get a chance to use them. All fake structures require the fake crane to be built and the fake crane requires the original real crane. But that does not mean cranes can build other cranes as well. Modified portrait icons will be marked fake next to the structures. This ability only applies to the GDI faction for now.

Image Details
Apr 26th, 2013
Embed (big)
Report Abuse
Report media
Add Media
Members only