Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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RSS feed Report content The return of fake structures (view original)
The return of fake structures
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SoraZ
SoraZ

What's the point of knowing what structures are fake from simply clicking them? The enemy won't be fooled this way.

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Kalga
Kalga

Why GDI? Wouldn't it be more appropriate for NOD (the hit and run & covert ops faction) to have them instead?

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OmeG
OmeG

Agreed

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PurpleGaga27 Author
PurpleGaga27

Well Nod has "decoy army" but I don't see a point of having Nod to create decoy structures (alt. name for fake) other than a decoy Temple of Nod.

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bronkie1181
bronkie1181

Are fake buildings going to be cheaper than normal one's?

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PurpleGaga27 Author
PurpleGaga27

Of course.

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bronkie1181
bronkie1181

That was a stupid question from me.

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Ahrimansiah
Ahrimansiah

lol

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DreadWolf
DreadWolf

GLA in Generals could build fake structures...

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Description

99% of C&C mods, except Red Alert 1, do not use fake structures. Well this time in C&C3 and in this mod only, you'll get a chance to use them. All fake structures require the fake crane to be built and the fake crane requires the original real crane. But that does not mean cranes can build other cranes as well. Modified portrait icons will be marked fake next to the structures. This ability only applies to the GDI faction for now.

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