Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
For the first time in this mod, and this isn't the first C&C mod to come across this, I decided to give Scrin a boost, vehicle squads!
The Seeker Tank Squad is the first of the Scrin vehicle squads. There will be a Gun Walker Squad, a Devourer Tank Squad and a Corrupter Squad. All will have a squad of 4 each. All of those will be built as tier-4 units and are only buildable in the Warp Chasm in which they are buildable for Scrin and Reaper-17 factions. I could spread them out a little further, but too many tank squads on any map will not only slow down the game but also waste more gap space (because most maps are small). Hit points remains the same for each vehicle and the cost will be lower to build. However, the major drawback to this is that all upgrades and abilities are excluded to all vehicle squads.
Have you considered re-scaling the seeker to be smaller? I think given their fragile nature it would be fitting.
If I re-scale the Seeker to be smaller, all other Seekers will be smaller as well, including the original with upgrades. I do not want to re-create extra art files just for a smaller vehicle squad.
u can do it easily using w3x scale tool by bibber
How about
Gun walker: 5 each
Seeker: 4 each
Devourer: 2 each
Corruptor: 3 each
When a corruptor squad is asked to heal another vehicle squad, they will heal the top 3 most damaged vehicles then moving on to others after they finish healing