Kane's Wrath was left at an unpolished state after the game was abandoned for EALA future games. This mod is an attempt to fix the myriad of bugs and gameplay inconsistencies left behind.

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Kane's Wrath Bandage is a mod in an attempt to fix Command and Conquer 3: Kane's Wrath. The game was left at an unpolished state, even after only two patches before being abandoned by EA. Bugs ranging from visual, gameplay, design, outdated statistics, broken AI design.

This package is a compiled release of the mod and is recommended to be used with WrathEd Mod Launcher.

Instructions:
Extract and place folder into "Documents\Command & Conquer 3 Kane's Wrath\Mods". Then launch using WrathEd Mod Launcher

For the source, visit the Github page where updates are expected to happen more frequently: Github.com

Patch Notes will be found here and in the package: Github.com

Known Issues: Github.com

Special Thanks to;
SAGE Engine Modding Discord Server
Megumi/Darth Jane, Golan, Shmafoozius: WrathEd
Bibber: Asset extractor
Lauren/Darth Jane: Assimilator Animation extractor
Jonwil: APT2XML Tool
OpenSAGE Team: OpenSAGE Blender Plugin
Stygs: Providing Models

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KWBandage Release 3.0

KWBandage Release 3.0

Full Version 2 comments

Release 3: Update to the release build after progress on Github Kane's Wrath was left at an unpolished state after the game was abandoned for EALA future...

KWBandage Release 2.0

KWBandage Release 2.0

Full Version

Release 2: Update to the release build after progress on Github Kane's Wrath was left at an unpolished state after the game was abandoned for EALA future...

KWBandage Release 1.1

KWBandage Release 1.1

Full Version 1 comment

First Release Patch 1: A quick release to address major issues and crashes. Includes latest fixes. Apologies for the inconvenience. Kane's Wrath was left...

KWBandage Release 1

KWBandage Release 1

Full Version 3 comments

First Release: Kane's Wrath was left at an unpolished state after the game was abandoned for EALA future games. This mod is an attempt to fix the myriad...

Post comment Comments  (0 - 10 of 15)
Aco96
Aco96 - - 1 comments

Made an account to post this...i never liked Kanes Wrath that much only because of the economy and played Tiberium Wars instead,not to say Kanes Wrath is bad by any means subfactions are all Great and add variety to gameplay and play styles..want to be sneaky and fast and generaly annoying play Traveler-59,want to watch everything burn and spam infantry play Black Hand,want to steamroll everything and not put too much thought into strategy play Reaper-17..all that is Great but Like i Said i never Like the economy of the game but oh man upon discovering your mod did i get into it and get used to economy of the game and with all the fixes your mod provides Kanes Wrath simply isnt playable anymore without Bandage...with praise out of the way lets get into the bad stuff...the game crashes when selecting GDI or ZOCOM armory,tested on maximum and lowest settings...Black Hand harvester dosent play any "select" Sounds and Tacitus Interuptus mission is broken i think due to fixing Reaper-17 suprise attack waves repeating..i think this affects the GDI ai also because it would send attack waves non-stop and it would never cease hmm kinda Like Reaper-17 waves this makes the mission very tedious and not fun with Zone Raiders,shatterers,predators,apcs constantly attacking your Basel...i watched unmoded 1.2 hard for reference and it was nothing Like this lol so i imagine it was not intended to be this way..and thats it havent noticed anything else..crashes are major issue because two factions go out the window other two issues are minor..lot of effort and passion went into this mod and until crashes are fixed guess ill play 1.1 version instead...other than crashes must have mod for any Kanes Wrath player,the fixes the ai fixes the campaign fixes the balance fixes it is basicaly Kanes Wrath 1.3 we never got...

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Guest
Guest - - 690,006 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,006 comments

Respected production team:
I was very surprised to know that There is such a great project.I'm a modder too,But there seems to be some problems with the tools I use now.I want to know what kind of tool you will use to make this mod.I hope you can share it.Thank you very much.
Your sincerely
Blue

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theHostileNegotiator Creator
theHostileNegotiator - - 8 comments

WrathEd. Used to use 1.07 and 1.08.
Latest update can be found here: Github.com

I've only recently started using a modified version of WrathEd if you checkout the ReadMe on my Github source Github.com.

Thanks for the support

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Mjjstral
Mjjstral - - 60 comments

Approved !

This is high quality stuff and should be the standard way to play for everyone.

Mod support here: Discord.gg

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Guest
Guest - - 690,006 comments

NOd is not Crashing anymore, nice fix.
The skirmish is more annoying right now since AI is abuse the use of SP. definitely a challenge.

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Josh®
Josh® - - 1 comments

I wish there was no need for Silos by the GDI and Nod. The Scrin have it made in that regard.

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Guest
Guest - - 690,006 comments

So far as to GDi's side; things goes well and working accordingly but ST's MRT is not fixing structure as it supposed to be. Should be revert to its original function.

Nod side, game crashes after 8-15 minutes of game play either in skirmish or mission... perhaps something was overlooked and needs some fixing.

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Mr_JAKH
Mr_JAKH - - 10 comments

Delete your old replays, or if you want to save them just put this replay-files on another location like a home made back up folder where you keep old stuff on your computer.
(Crash Related)

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theHostileNegotiator Creator
theHostileNegotiator - - 8 comments

ST MRT repairing structures is a bug, therefore it was removed

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theHostileNegotiator Creator
theHostileNegotiator - - 8 comments

Can you describe what your were doing leading up to the crash and your Model Detail settings

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