In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.

Report content RSS feed New Year, New News

Greetings to everyone in the new year. We hope your holidays were wonderful and colorful as the clocks hit 00:00 on new years eve. This time we have a bit to say and a bit to show.

Posted by on

Greetings to everyone in the new year. We hope your holidays were wonderful and colorful as the clocks hit 00:00 on new years eve. This time we have a bit to say and a bit to show.

KIRSCH Nicolas aka Redeyes has been working his butt off with the coding trying to get an even better understanding of how NPCs work and we've had some really nice progress especially the last week. It's nothing we will show but I think it should definitely be mentioned. After all the interaction with everything living is a very important part of a game that doesn't really get that much attention, probably mostly due to it's format. Not really easy to grasp what his stuff below says, right?
(excerpt from ai_default.cpp)

void CAI_BaseNPC::InitDefaultScheduleSR(void)
{
#define ADD_DEF_SCHEDULE( name, localId ) idSpace.AddSchedule(name, localId, "CAI_BaseNPC" )
CAI_ClassScheduleIdSpace &idSpace = CAI_BaseNPC::AccessClassScheduleIdSpaceDirect();
ADD_DEF_SCHEDULE( "SCHED_NONE", SCHED_NONE);
ADD_DEF_SCHEDULE( "SCHED_IDLE_STAND", SCHED_IDLE_STAND);
ADD_DEF_SCHEDULE( "SCHED_IDLE_WALK", SCHED_IDLE_WALK);
ADD_DEF_SCHEDULE( "SCHED_IDLE_WANDER", SCHED_IDLE_WANDER);

I would like to present you with our 3rd, or is it 4th, version of the T-rex. Why? You may ask. Well the story is this that people simply forgot to leave their models or don't finish them. Our second T-rex was missing nails and teeth and left in a pose we did not want to reset manually. The transfer of the texture didn't really go to well ether which resulted in some texture deformation. We did a new try, but this model was never finished because of lack of time so OLENDER Robert - taurus, took it upon himself to finish it. This meant reshaping the last T-rex by Regis (wrong reference images were sadly used) and then making a new sculpt for it and new texture. 3 weeks work non stop pretty much and so finally it was at this stage which is presented in the images below.

HLMV Preview

 Ingame shot

Also when there is a T-rex around one can also expect lambchop... ehm, goat. Bääää :)
ROWNEY Joel aka BaRaDa is working on this model which still is a WIP.

Prehistoric tooth pick

Comments
DarkLiberator
DarkLiberator

Love the trex

Reply Good karma Bad karma+1 vote
Anddos
Anddos

looks really awsome

Reply Good karma Bad karma+1 vote
bad@chaos
bad@chaos

GOAT!

Reply Good karma Bad karma+5 votes
preowned
preowned

Nice T-rex

Reply Good karma Bad karma+1 vote
rjones898
rjones898

Nice goat!

Reply Good karma Bad karma+2 votes
Croco15
Croco15

I love Jurassic Park. I can't wait for this. Great work on the models.

Reply Good karma Bad karma+1 vote
nadeboy
nadeboy

GOAT FTW

Reply Good karma Bad karma+2 votes
taurusaurus
taurusaurus

Thanks everyone!

p.s.

Goat says hi ;)

Reply Good karma Bad karma+1 vote
Dragonlord
Dragonlord

Erm... why not
(1) ReTopo the mesh? OR
(2) MeshDeform correct the mesh? OR/AND
(3) Project-Paint the texture (aka texture-copy)?

Not that the model would look bad in any way but it's a bit of a time sink what you did there, isn't it?

Reply Good karma Bad karma+1 vote
taurusaurus
taurusaurus

Why would I have to retopologize a model that is not correctly modeled?
Mesh deform might have worked for the first T-rex but it lacked teeth, nails, and the texture and normalmap was exported as a typical Zbrush "Grid" (which I don't know the name of) and had several messy texture errors.Hard to tweak the texture if necessary. So it was easier to edit the second model and remake the sculpt on a proper UV-map.

Reply Good karma Bad karma+1 vote
freredarme
freredarme

Nice !

Reply Good karma Bad karma+1 vote
Xylemon
Xylemon

I'm so happy this mod didn't die.

Reply Good karma Bad karma+1 vote
Ennui
Ennui

Beautiful model.

Keeping an eye on this.

Reply Good karma Bad karma+1 vote
salvosuper
salvosuper

amazing work!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Half-Life 2
Developer
BUTANe
Contact
Send Message
Release date
Mod watch
Start tracking
News
Browse
News
Share
Related Mods
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
BUTANe
BUTANe Developer & Publisher