All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.
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Teamed with AI vs AI | Locked | |
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Dec 6 2011 Anchor | ||
Well, I did some 2v2 and a 3v3 with AI, it was pretty easy to be honest. But yesterday was a pretty good day for me in general. Although I think my ally AI did most of the work. But in the 2v2's I was teamed up with empire AI, and they really kick butt. In the 3v3 it was also fairly easy, I had Oleg and Zhana on my team, and the opponents Lissette, Warren, and Soviet Aggro. Oleg & zhana eventually built overwhelming armies and then we won the match. Anyways, what are your opinions on the AI during 2v2/3v3? |
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Dec 6 2011 Anchor | ||
We had a 4 v 2 with your AI (4 humans vs Brutal Shinzo and Brutal Zhana) on Carville...man, I have never seen the AI build 7 docks,,,1 of my friends (who can usually beat the Brutal AI) had to go completely on the defensive. Nevertheless, me and my other friend defeated then with twinblade spams. |
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Dec 6 2011 Anchor | ||
mmm yes the docks problem, seems empire has the largest problem with the multiple structures. I changed it so they have like 40 seconds every minute and a half to build multiple structures, empire AI's are strange because one minute you're playing against roughly 2 mechabays and a docks, then you leave them alone for 2 minutes and suddenly they have 7 docks and 5 mechabays. Kenji was the worst before my changes though, he would literally fill his base and more with mechabays, like after 12 mechabays, he'd proceed to cover even more area with them. The current change seemed to fix this problem, but they still end up with a lot of spare cash at points and just end up building what they can when they have the chance. I would like to know more about when they've used their nanoswarms, and if it was effective or not. I think I know what I'll put up in my help me improve the AI area. Edited by: JonnyKnows |
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