All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.

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Teamed with AI vs AI (Games : C&C: Red Alert 3 : Mods : Jonny's Superior AI : Forum : Superior AI General Discussion : Teamed with AI vs AI) Locked
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Dec 6 2011 Anchor

Well, I did some 2v2 and a 3v3 with AI, it was pretty easy to be honest. But yesterday was a pretty good day for me in general.

Although I think my ally AI did most of the work. But in the 2v2's I was teamed up with empire AI, and they really kick butt.

In the 3v3 it was also fairly easy, I had Oleg and Zhana on my team, and the opponents Lissette, Warren, and Soviet Aggro.
Both Oleg and Zhana were a bit slow before taking the advantage, but one thing I didn't like was how I was fighting off both Warren and Sov Aggro with not so much effort. The Aggro AI is made to be next to fearless really, like suicidal fearless. It's supposed to be the AI's weak spot, that he will constantly reinforce an attack even if it's not really a winning situation. I set a very small number for it to consider to retreat with, and yet it was hesitant on attacking my little defense I had set up, and Warren was just doing the same, backing off and returning and then backing off again. Eventually they did attack, and I had some cryocopters and zhana ended up having an apoc tank coming. So when both warren and aggro tried to attack It was a pretty easy battle.

Oleg & zhana eventually built overwhelming armies and then we won the match.

Anyways, what are your opinions on the AI during 2v2/3v3?

Dec 6 2011 Anchor

We had a 4 v 2 with your AI (4 humans vs Brutal Shinzo and Brutal Zhana) on Carville...man, I have never seen the AI build 7 docks,,,1 of my friends (who can usually beat the Brutal AI) had to go completely on the defensive. Nevertheless, me and my other friend defeated then with twinblade spams.

Dec 6 2011 Anchor

mmm yes the docks problem, seems empire has the largest problem with the multiple structures.
There were a few issues with the multiple structures for the AI, they would sometimes get low power, and just keep building more warfactories and airfields and docks, and because they would be on low power it would allow them the meet the money requirements and it would be really crazy.

I changed it so they have like 40 seconds every minute and a half to build multiple structures, empire AI's are strange because one minute you're playing against roughly 2 mechabays and a docks, then you leave them alone for 2 minutes and suddenly they have 7 docks and 5 mechabays.

Kenji was the worst before my changes though, he would literally fill his base and more with mechabays, like after 12 mechabays, he'd proceed to cover even more area with them. The current change seemed to fix this problem, but they still end up with a lot of spare cash at points and just end up building what they can when they have the chance.

I would like to know more about when they've used their nanoswarms, and if it was effective or not. I think I know what I'll put up in my help me improve the AI area.

Edited by: JonnyKnows

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