Stalkers, you want to travel in a open Zone. This freeplay mod is for you. I use two greatest mods as base, the FreePlayStart by Xiani and the Stalker Map Pack by Kostyan et al. This mod add new spawn in empty levels, modify level geometry for few levels and add news ones. And more features are coming...Now, your Zone is extended and it is coming to life.
I would like to recreat the old Dark Stalker faction. This guys are totaly friend with all mutants species and vice versa. So, I thought "How can I do?". There is the answer about how create a new stalker type which have his own relationship with the differents species of monsters.
Posted by Borovos on Oct 2nd, 2012
Intermediate Starting a mod.
First, you need to have a unpack gamedata.
Second, you need too know how spawn a npc and create a new faction.
[monster_communities]
;номера team которые присваиваются соответствующим видам
;255 - команда не задается
communities = actor, 255, human, 255, arena_monstr, 39, boar, 40, bloodsucker, 41, flesh, 42, dog, 43, pseudodog, 44, cat, 45, chimera, 46, giant, 47, zombie, 48, burer, 49, controller, 50, poltergeist, 51, snork, 52, fracture, 53, bird, 54, rat, 55, tushkano, 56, friend_human, 57
[monster_relations]
; actor,human,arena_monstr, boar, bloodsucker, friend_human
;=============================================
actor = 1, 1, -2, -2, -2, 0
human = 0, 1, 0, -2, -2, 0
arena_monstr= -2, 0, 0, 0, 0, 0
boar = -2, -2, 0, 1, -2, 1
bloodsucker= -2, -2, 0, -2, 1, 1
friend_human = 0,0,0,1,1,1
So the new "friend_human" species will be friend with bloodsucker and boar.
[stalker_dark]:stalker
$spawn = "stalkers\stalker_dark" ; option for Level Editor
;species of monster
species = friend_human
[escape_stalkerdark_respawn_1]:stalker_dark
$spawn = "escape_stalkerdark_respawn_1"
character_profile = sim_dark_stalker_general
spec_rank = regular
community = dark_stalker
Result, this Dark Stalker member find a new pet!

For this screen, i edited actor vs mutants relations (mutants are friends with actor).
By this way, you could create specifics relationships between specific npcs and mutants species.
As a hermit stalker that mutants doesn't attack, or a strange faction (old Sin Faction) which is neutral with controlers...
Fkn awesome.
As someone who'd like to try and do a bit of stalker modding, it'd be great if you wrote a few of these explaining how you did stuff in the mod etc. Good stuff.
Thanks.
Ofc, I'll add more tutorials later.