Insurgency is here! Modern Infantry Combat on Valve's Source Engine. Insurgency (INS) is a total conversion of Half-Life 2 focused on tactical gameplay.

Report abuse ins_islamabad_final
Filename
ins_islamabad_final.zip
Type
Multiplayer Map
Licence
Proprietary
Uploader
Pretador
Date
Feb 6th, 2011
Size
27.28mb (28,608,855 bytes)
Downloads
142 (1 today)
Credits
Pretador did it all!
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Description

Finally the final version of the Islamabad series/project has been officially released! This version features a lot of new entities, brushes, gameplay, overlays, decals, houses, details, and more!! It has also been highly optimized with far Z clip plane and prop fading. You should now have an fps above 70-250+ FPS. And the crash bugs has as well been fixed, your server won't crash anymore, the reason why it crashed before was because I had to skip VVIS which is an important part of the compiling step, so that made the map crash your server a few times, but now this is fully fixed! Click on "Read More" to get instructions and more precise information/documentation.


  • Hello there, thanks for showing interest in the Islamabad project!
    The development for this project has currently been CLOSED! Simply because the project is 100% FINISHED! Thats right! It's finito!!

    The Schedule has been like this: (The maps included in this project)
    1: ins_Akahablah (For CSS)
    2: de_Kurizh (For CSS)
    3: ins_Kurizh (For INS)
    4: ins_Mosul (For INS) (Name were changed to ins_Kurizh_Extreme later on)
    5: ins_Kurizh_Extreme (For INS) (Never released due to compile errors and crashes)
    6: BF_Battle_Kurizh_v2 (For Battle-Force) (BF is our HL2 mod, we fixed a little on ins_kurizh_extreme and used it for our mod)
    7: BF_Peshaahr (For Battle-Force) (Fixed more on the BF_Battle_Kurizh_v2)

    The big changes happened here:

    8: ins_Islamabad Score 7 of 10 (For INS) (Finally a full release of INS_Kurizh_Extreme, what was ins_Kurizh_Extreme? Well, it was both ins_Kurizh and a new part added to the map which is ins_islamabad, this was removed in the BF_Battle_Kurizh and proceed without it from then on)

  • 9: ins_Islamabad_night Score 8 of 10 (For INS) (The best release for its time! But I still did not fix the compile errors (Had to skip VVIS), so if you experienced issues with crashing and so on then that was the cause for it.. So It were not done yet!!)
  • 10: ins_Islamabad_FINAL Score 10 of 10 (For INS) (The most detailed map ever! Features FULL HDR / HD. Finally I fixed all the compile bugs and errors and I can now compile the map with VVIS on normal!)

    This is the full HISTORY of the Islamabad Project.

    Project Details:
    Total Time spent: 1 Year / 365 Days
    Total Size of all map files and backups: To lazy to count it all but it should be a tough 3-4GB +++
    Final map/release was completed: 05.02.2011

    Ins_Islamabad_FINAL Documentation / Features:

    Game: Insurgency HL2 mod!
    Map Size: 56MB uncompressed
    Default Textures?: Yes, lots of them!
    Default Models: Yes, a few of those.

  • Compile Method: Hammer World Editor @ FULL HDR Compile -Final (!Slow!).
    Compile Time: 6 Hours.
    FULL HDR: Yep!
    Optimization: Yes, most modern computers/laptops will manage to run this map on 65-90 FPS in huge detailed areas (Where it is a lot visibility) And around 100-300+ FPS where there is less visibility!
    The map has been optimized by using advanced and precise PROP fading to props, using a thick and powerful fog to hide overlays, decals and so on. And as well reduce the max render able distance, you won't be available to render the whole map. It is set at 2500 Inches to be rendered, more will be rendered as you walk further into the map of course.
    Safe Spawns?: Yes!
    No known bugs or glitches?: Nope, this map is currently empty of bugs!
    Available to exploit glitches/bugs?: There might be some but if you manage to do that you're probably cheating, so no.. There won't be available to find a lot of glitches like getting on a roof of a blocked off building.
    Tactical Gameplay?: Oh hell yea!
    Objectives?: Yes, there is four objectives: A, B, C and D!
    Overview?: Yes.
    Conflict Overview?: Yes.
    IMC2 File?: Yes.
    Resource file?: Yes.
    Release date: 06.02.2010
    VMF file: Nope. If you are interested to learn from my map or use it to extend it or improve it you can send me an e-mail at bernta1@msn.com or post a topic in my forums at my homepage!

    Tools used:

    - Photoshop CS5 Extended Edition
    - VTFEdit
    - Vmex
    - Pakrat
    - VMT Editor
    - HDR / Color Corrections
    - Hammer World Editor
    - Cubase 5.1
    - Source SDK
    - Steam

    Ins_Islamabad_Final Concept / Gameplay History Line:

    There are still a lot of heavy rainfall in Islamabad, Pakistan.
    A lot of sand has slid, leaving a lot of the city in ruins and people trapped beneath the sand.
    And suddenly out from nowhere, the Talibans are trying to take control over Islamabad!
    It's up to the USMC to regain the control of ISLAMABAD!
    Check Piranesi.aowc.net for more maps!

    Install Instructions: To run this map on a server or to play solo/lan move all the folders in your "ins_islamabad_final.Zip" over into your "C:/Program Files/Steam/Steamapps/ACCOUNT NAME/Insurgency/Insurgency" folder! If you get any message about overwrite existing files you should say yes to that!

    For more INFO and Awesome maps check our homepage: www.piranesi.aowc.net
    Do you like Mods better than original games? Then you definitely should check out our epic HL2 modification "Battle-Force"! Check this page for more info about it: www.moddb.com/mods/battle-force

    Other Upcoming Projects:

    - ins_Jablamahad_Mountain is going to be the first and best mountain map for INS, it will feature A LOT of default models, textures and sounds and it will be a fully snow theme, with a lot of realistic snowfall and fog and as well as night lightning / theme.

  • - Battle-Force: Multi Player v6.2 Beta Patch will feature full SOLO & MULTI Player Coop gameplay where you will fight against lots of NPCs in arena stylish maps, similar to Lost Planet 2!


    That is all for now! I hope you will add my new INS map for your server and tell other peoples about it too! Trust me, you won't regret it! This map has a lot of awesome features and good gameplay features!! :-D

    Step by my homepage if you need help or similarities like that!! :)

    Add me on steam: "Bernt705"

    Servers that will feature "ins_islamabad_FINAL" 24/7: "85.190.40.70:27015" <--- ( Please add this one to your server favorites)

  • FAQ:
  • Q1: Has the map been optimized now?
  • A1: Yes, now you will run it with at least 70 fps in high visible areas and 100-300+ FPS in areas where there is less visibility! :D
  • Q2: Will the map be hosted on some official servers?
  • A2: Yes, it will be hosted on my server here: 85.190.40.70:27015, but you're free to host in on your own server too.
  • Q3: Will the map crash my server?
  • A3: Nope, that only happened on the Islamabad day and night versions, the final version has been highly fixed so this will not occur, I guarantee it!
  • For more Pictures check this page: Img39.imageshack.us

  • - Written by Pretador "6th February, 2011"

Preview Image
ins_islamabad_final
Post comment Comments
p0w3rs
p0w3rs Feb 7 2011, 3:08am says:

the ins dev is still alive?

+5 votes     reply to comment
emetalce
emetalce Feb 7 2011, 2:12pm replied:

No forums are dead, and no devs seem to be around. Only rellik refag is.

Go here: Network.insgame.net for the future.

+1 vote     reply to comment
Pretador Author
Pretador Feb 7 2011, 2:31pm replied:

Yeah, it's too bad that they have stopped developing on this great mod. But the good thing is that there are still a lot of fans like me who still does a little bit "developing" by at least creating and releasing some maps, so those who are tired of the original maps will still be available to find new ones. :)

+1 vote   reply to comment
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Platform
Windows
Developer
InterWave Studios
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Release Date
Released Jun 30, 2007
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c2f786ef62c09ac381a3a72761e09496
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