The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
The year is 2055. After a war that destroyed much of the Western world, order is finally returning to the city of Sydney. As the surviving occupants of what used to be the grand city of Sydney rebuild, the self-appointed government of arrogant businessmen, rich families funded by drug dealing and careless millionaires, who only care about the rich. The “normal” people are stuck in distant suburbs with run-down housing, high crime rates and an intermittent food supply. But the government don’t care. They just lock you out of the city unless you can afford to live there, give you basic supplies and send you on your way. Even worse, outside of Sydney, everything is ruled by the malicious military composed of convicted murderers, psychopaths and violent police. It's a harsh world, and our only hope lies with the Rebels, a group of rebellious people who are constantly battling the military. We need some sort of miracle to restore order to what used to be a grand city.
Infinity Violation is a Half Life 2: Episode 2 mod. It aims to prove that not all good Half Life mods are set in the HL2 universe, by having a unique story with no relation to Half Life games at all. All they share is an engine and some assets.
Infinity Violation also aims to improve the graphics and gameplay of the current Source Engine. While HL2 had fairly vacant maps (except for Nova Prospekt, which had the best level design in all of HL2) and bland graphics. Infinity Violation adds much more colour and texture variety to the game as well as more detailed maps.
Possibly late 2014 - early 2015
Infinity Violation now has a Reddit page!
The page is monitored by Jasonissm, who is not part of the mod but is a friend. Ask him about anything to do with that because I don't want to be too involved with that. You can find that page here.
As for the actual mod, progress is coming along nicely. I am busy with the demo maps, and (I assume) the others are working too.
As for the maps, I am using a unique method to make the maps. After finding the Wall Worm Model Tools, I decided to make portions of maps in 3DS Max. This not only allows easier construction of complex objects (round tunnels: I'm talking to you!), but I can import geometry, make it a model and animate destruction for it.
That's all for now, don't forget to track the mod and tell others about it.
- Valax321
Why does everything i paste from word go crazy for the layout? Oh well.
Well, some bad news. My computer is still broken, so there won't be any in-game content for a few weeks again. But I might work on some music if I have...
Good.
Please, reserve the comments section for legitimate opinions.
As a Dev, I can say the mod seems to be coming along nicely, but I don't think it's ready do be in Alpha. The screenshots are old, and aren't related any more. Now, I honestly think that the mod is massively comparable to Black Mesa, and it needs support if we need it to grow. Send it to your friends, tell them to share the word. Criticize the mod, and we'll do our best to get it along. The release date should be around late 2014.
We're comparing to BMS now? I'm not sure whether thats good or bad (no 8 year development cycle).
You are serious right?
Yeah, sure. Why not?
Because Black Mesa:Source was created by professionals, people who studied game theory, and veterans who work in the game industry for years.
It's ridiculous to compare a team like that with millions of fans, to something like this.
Jokes don't work on the internet, do they?
They do. Just not on Moddb.