The year is 2055. After a war that destroyed much of the Western world, order is finally returning to the city of Sydney. As the surviving occupants of what used to be the grand city of Sydney rebuild, the self-appointed government of arrogant businessmen, rich families funded by drug dealing and careless millionaires, who only care about the rich. The “normal” people are stuck in distant suburbs with run-down housing, high crime rates and an intermittent food supply. But the government don’t care. They just lock you out of the city unless you can afford to live there, give you basic supplies and send you on your way. Even worse, outside of Sydney, everything is ruled by the malicious military composed of convicted murderers, psychopaths and violent police. It's a harsh world, and our only hope lies with the Rebels, a group of rebellious people who are constantly battling the military. We need some sort of miracle to restore order to what used to be a grand city.
Infinity Violation is a Half Life 2: Episode 2 mod. It aims to prove that not all good Half Life mods are set in the HL2 universe, by having a unique story with no relation to Half Life games at all. All they share is an engine and some assets.
Infinity Violation also aims to improve the graphics and gameplay of the current Source Engine. While HL2 had fairly vacant maps (except for Nova Prospekt, which had the best level design in all of HL2) and bland graphics. Infinity Violation adds much more colour and texture variety to the game as well as more detailed maps.
Possibly late 2014 - early 2015
Infinity Violation now has a Reddit page!
The page is monitored by Jasonissm, who is not part of the mod but is a friend. Ask him about anything to do with that because I don't want to be too involved with that. You can find that page here.
As for the actual mod, progress is coming along nicely. I am busy with the demo maps, and (I assume) the others are working too.
As for the maps, I am using a unique method to make the maps. After finding the Wall Worm Model Tools, I decided to make portions of maps in 3DS Max. This not only allows easier construction of complex objects (round tunnels: I'm talking to you!), but I can import geometry, make it a model and animate destruction for it.
That's all for now, don't forget to track the mod and tell others about it.