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The year is 2055. After a war that destroyed much of the Western world, order is finally returning to the city of Sydney. As the surviving occupants of what used to be the grand city of Sydney rebuild, the self-appointed government of arrogant businessmen, rich families funded by drug dealing and careless millionaires, who only care about the rich. The “normal” people are stuck in distant suburbs with run-down housing, high crime rates and an intermittent food supply. But the government don’t care. They just lock you out of the city unless you can afford to live there, give you basic supplies and send you on your way. Even worse, outside of Sydney, everything is ruled by the malicious military composed of convicted murderers, psychopaths and violent police. It's a harsh world, and our only hope lies with the Rebels, a group of rebellious people who are constantly battling the military. We need some sort of miracle to restore order to what used to be a grand city.

Infinity Violation is a Half Life 2: Episode 2 mod. It aims to prove that not all good Half Life mods are set in the HL2 universe, by having a unique story with no relation to Half Life games at all. All they share is an engine and some assets.
Infinity Violation also aims to improve the graphics and gameplay of the current Source Engine. While HL2 had fairly vacant maps (except for Nova Prospekt, which had the best level design in all of HL2) and bland graphics. Infinity Violation adds much more colour and texture variety to the game as well as more detailed maps.

Features:

  • New story not set in the Half Life universe
  • Over 9 unique, fully custom weapons that are futuristic and high-quality.
  • A new weapons system where only 1 of a type of gun can be carried at a time.
  • Enhanced graphics including HD textures (1024x1024), postprocessing effects, high-polygon models and dynamic reflections on shiny surfaces
  • More realistic gameplay with guns, with new features including ironsights and scopes, clip realism and movement speed adjustments
  • Realistic damage for weapons
  • Many settings to customise the mod to your liking.
  • Future updates with any bug fixes as well as several DLCs with new campaigns.
  • Re-vamped menus and HUD
  • New music made by Thedragonflame

The Team:

  • Valax321 - Mapping, Texturing and project lead.
  • Thedragonflame - Music, sound and publicity.
  • Bearbear12345 - Coding
  • JZ - Art Director/Level Design
  • We are hiring people who wish to help so don't be afraid to ask if you are good at: Modelling, coding and play testing in particular, but mapping and texturing help would be great too.

The Release Date:

Possibly late 2014 - early 2015

Follow the mod on Steam here.
The mod on Reddit here.

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RSS Articles

Reddit and 3ds Max

News

Infinity Violation now has a Reddit page!
The page is monitored by Jasonissm, who is not part of the mod but is a friend. Ask him about anything to do with that because I don't want to be too involved with that. You can find that page here.

As for the actual mod, progress is coming along nicely. I am busy with the demo maps, and (I assume) the others are working too.

As for the maps, I am using a unique method to make the maps. After finding the Wall Worm Model Tools, I decided to make portions of maps in 3DS Max. This not only allows easier construction of complex objects (round tunnels: I'm talking to you!), but I can import geometry, make it a model and animate destruction for it.

That's all for now, don't forget to track the mod and tell others about it.
- Valax321

We are Now a Team (and 0.0.9c)

We are Now a Team (and 0.0.9c)

News

Yay! Infinity Violation now has a dedicated team working on it.

An Update (0.0.9 or whatever)

An Update (0.0.9 or whatever)

News

A major(ish) update with story and pleas for help...

Fixes, Story and Demos

Fixes, Story and Demos

News 1 comment

Why does everything i paste from word go crazy for the layout? Oh well.

Bad News...

Bad News...

News 1 comment

Well, some bad news. My computer is still broken, so there won't be any in-game content for a few weeks again. But I might work on some music if I have...

Post comment Comments
Jasonissm
Jasonissm - - 8 comments

Good.

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Valax321
Valax321 - - 11 comments

Please, reserve the comments section for legitimate opinions.

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234r2c34fs
234r2c34fs - - 4 comments

As a Dev, I can say the mod seems to be coming along nicely, but I don't think it's ready do be in Alpha. The screenshots are old, and aren't related any more. Now, I honestly think that the mod is massively comparable to Black Mesa, and it needs support if we need it to grow. Send it to your friends, tell them to share the word. Criticize the mod, and we'll do our best to get it along. The release date should be around late 2014.

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Valax321
Valax321 - - 11 comments

We're comparing to BMS now? I'm not sure whether thats good or bad (no 8 year development cycle).

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Valax321
Valax321 - - 11 comments

You are serious right?

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234r2c34fs
234r2c34fs - - 4 comments

Yeah, sure. Why not?

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delt4
delt4 - - 237 comments

Because Black Mesa:Source was created by professionals, people who studied game theory, and veterans who work in the game industry for years.
It's ridiculous to compare a team like that with millions of fans, to something like this.

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234r2c34fs
234r2c34fs - - 4 comments

Jokes don't work on the internet, do they?

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Valax321
Valax321 - - 11 comments

They do. Just not on Moddb.

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