In Development is a mod in which you travel through a game developer's mind. You will see his game concepts, his dreams, and his hallucinations while using Debug weapons to fight off anything that tries to kill you. Code. Design. Explore. Escape.

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pivvott
pivvott Oct 22 2010, 10:41am says:

Nice but looks kinda high tech for being world war 2

-2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Oct 22 2010, 4:28pm replied:

Did you live during World War 2? No? So stop saying ********, and read the description too.

-4 votes     reply to comment
Metalspy
Metalspy Jan 3 2011, 1:43pm replied:

Now that's not nice...

0 votes     reply to comment
omgpwn
omgpwn Oct 22 2010, 11:38am says:

Looks good, I especially like the wood texture.

+1 vote     reply to comment
zonbie Author
zonbie Oct 22 2010, 5:31pm replied:

stock HL2

+1 vote   reply to comment
claytonian
claytonian Oct 22 2010, 12:54pm says:

I like it. So glad I'm tracking this.

+1 vote     reply to comment
Deathace13
Deathace13 Oct 22 2010, 2:32pm says:

Good but I don't believe they had "CAUTION" Stripes. Tires should look like tires of a german vehicle.

+4 votes     reply to comment
zonbie Author
zonbie Oct 22 2010, 5:31pm replied:

interesting points, i will have to do a bit of research now

+1 vote   reply to comment
xXMaNiAcXx
xXMaNiAcXx Oct 22 2010, 4:32pm says:

Looks sweet! Also, well, not a HUGE outdoor area, but a medium one to provide bright outdoor light, players could be attacked fromt he ground level. They had plenty of eletricity, but though, on bunkers, they used to use a low amount of small lamps or other light sources (candles would get cool in the mod).

+1 vote     reply to comment
CovertChaos
CovertChaos Oct 22 2010, 9:38pm says:

this looks pretty cool

+1 vote     reply to comment
Gradius
Gradius Nov 5 2010, 12:51pm says:

Assuming they arnt in a trench I'd see no reason why they wouldnt have access to electricity and light bulbs.

+1 vote     reply to comment
zonbie Author
zonbie Nov 7 2010, 2:16am replied:

They are in a beach-side bunker. Similar to the Normandy battles but more built-in and permanent, i suppose.

+1 vote   reply to comment
Scriabin
Scriabin Nov 11 2010, 1:30pm says:

The plywood is there to stop the bullets.

+1 vote     reply to comment
Mr.Walrus
Mr.Walrus Feb 18 2011, 11:04pm says:

Good work, and Im fairly sure that they would have electricity. The Nazis didnt commonly have the lower end of technology at the time :P

+1 vote     reply to comment
metalmouth7
metalmouth7 Apr 21 2011, 11:47pm says:

Being a coastal defensive emplacement made of concrete, I would assume this structure was to be permanent. Therefore, electric lightbulbs would work rather well on something like this. I suggest wall-mounted versions of trouble lights, those would look most "authentic."

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Description

Combine soldiers are placeholders for our incoming Nazi models.

I'm mainly getting some lighting issues resolved right here, I think it now looks pretty good in that little hide-out. The whole level is getting a big aesthetic upgrade since I have spent lots of time getting chunks of the player's path created and "timed" correctly. I am just waiting for the custom models to be done and I can move forward with getting the dramatic lighting inserted and applying a color correction that will remind some of another famous World War 2 shooter out there.

My main problem thus far has been to come up with some realistic era-specific lighting inside the bunkers. I've requested an old fashioned hand-held glass lantern that can hang on the walls, but what else should I be asking for? I mean, did they have lots of electricity? If so, I will need a power plant room. Perhaps they mostly used candles. If so, how did they ventilate that deep underground space? Should I have a huge caved in area to provide some bright outdoor light to the stark indoor setting? If so, can the player be attacked from the ground level?

Lots of decisions yet to be made, but I am happy with the results so far. We can't wait to have fully functioning Dements to playtest with.

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Date
Oct 21st, 2010
By
zonbie
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