This mod aims at improving every aspect of the incredible game that is Age of Empires 3 and its expansions. From new mechanics to new civilizations, cards, technologies, units, buildings, maps, soundtracks and game modes, the Improvement Mod focuses on replayability and gameplay smoothness and has been in the works since 2009, making it the perfect choice for players who want to get the most out of the game and then some, without changing it completely.

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Zaravan
Zaravan - - 173 comments

What are your plans for the Knights of St. John Faction? Will it be similar to Wars of Liberty's take, or will it take a different path to distinguish itself from the other Nations?

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mandosrex Author
mandosrex - - 483 comments

The Maltese are a lore based civilization in this mod. These are the Knights as led by Alain Magnan, Grand Cardinal of the Circle of Ossus. They will have campaign content and special Circle units and techs.
They are an archaic civ but that does not make them "irrelevant in the modern world". They can access all Ages like all other civs and have special bonuses for each, like buildable Fixed Guns.
And in late game, when they unlock more Cicle secrets, they might become more advanced than any power in the world.

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Rothnaric
Rothnaric - - 708 comments

have to get back to this mod it is one of the top AOE 3 mods out there... just need the time. Have you added them already?

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mandosrex Author
mandosrex - - 483 comments

Not quite. The ideas are there but they need to be fleshed out and realized.
Everyone is welcomed to the Discord server where we discuss how the civ will turn out:
Discord.gg

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Description

The Maltese HomeCity of the Knights of St. John with assets taken from the Wars of Liberty mod.