This is probably the final version of the Dragon Pearl mod. Finetuned as much as possible, this mod should please heart of Indy fans as well as action...
IMPORTANT: IF YOU ARE EXPERIENCING ANY WEIRD SITUATIONS, GLITCHES OR OBVIOUS BUGS, PLEASE TELL ME. THANK YOU ALL FOR YOUR FEEDBACK ^_^
This mod increases difficulty and also is an attempt to balance the scales of power. Yes, AI now has "unfair" advantages, but that is evened by its retail dullness I cannot do a thing about.
Brief list of changes, REFERS TO MOD V10 -
Hand to hand combat
*Indy's melee is now less damaging ( in retail was overpowered ), other classes were buffed ( in retail were underpowered ).
*AI was granted reversal ability - when AI blocks and you try some attack directly from front, you will be punished. Damage dealt by reversals is not too high. Mere existence of reversal is to stop player spamming AIs with fast cheap combos.
*Corrected some hit responses
Close combat weapons ( clubs, swords, knives, table legs, chairs etc )
*Armed AIs now block attacks from front very efficiently so left click spam will lead to the broken weapon.
*Weapons now last longer, but if you bash weapon against weapon, they will wear quickly.
*Wood weapons take more damage than steel weapons when weapon vs weapon blocking.
*Blocking weapon takes greater damage than attacking. So if you have two equal unused swords and you start attacking with one, soon defending sword will break but attacking will still be in one piece ( but not for very long ).
*Unarmed AIs can defend against weapon attacks from front, each class in its specific way.
*Damage revmapped, so firearms are now quite deadly ( three shots from AI armed with pistol will send Indy to the grave ). Indy has to shoot thrice to kill an AI as well, some tougher guys will withstand four shots. And some dragon ladies...play it, see it ^_^.
*Ammo is rare now, so player has to think twice before he shoots. Try to save the ammo for critical situations. Does not apply for some sections of the game where player is granted unlimited ammo.
*Edited out unimportant or too much hinting cutscenes, thus forcing player to use her/his wits more.
*Edited out free ammo in boxes / lying around on the ground / dropped from enemies. Medkits were left in in order to prevent frustration, tough their number was reduced as well ( trust me, you will love each medkit you find ^_^ ).
*Edited out air tanks, so you have to be careful under the water.
*Sharks and crocodiles are instakill. Try to avoid them completely. If it is not possible, you can kill these beasts from dry land with some firearm (handguns recommended) or try your luck with machete.
*Boss battles were redesigned to be more challenging. Tested them personally, all of them ARE doable. Just figure out the trick and snatch the artifact.
Negative side of this mod is occasional crashing. It is caused by slightly corrupted data files (overfowing data in some levels). But it was needed in order to perform some changes. Bear with it, happens only from time to time.
I hope that every hardcore MAC / PC fan of the beat'em up genre ( or action in general ) should be satisfied by this mod. Feel free to write comments or messages in case you need help with installation or during the playthrough.