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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Our new entity can change the properties of other entities. This was really...AMAZING. And so easy to create. Now, you can make enemies health lower by running, prevent triggers from affecting him, by changing his name, change the target of a button, and even change the model of an entity. These are only a few examples, and we're working on adding more!
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Coding: Dexter
Video: Dexter (Sorry for the lag. Fraps always slows down my computer. And yeah, I only have Windows Movie Maker)
Oh, by the way, we finished work on two new prop entities: prop_static (doesn't do anything, except for show a model (but can be affected by other entities, and will have a MoveWith function), and a prop_fall (is affected by gravity).
Now, it'll be MUCH easier to add props to your map. We're also working on four more:
Prop_Dynamic (which moves in a special way (like func_trains, func_rotating),
prop_breakable (same as func_breakable, except with models),
prop_removebreakable (same as breakable, except when you hit a piece of wood, only that piece breaks)
and later, prop_physics (which will have customizable physics)
Prop_static can be considered cycler?
NOTE: I MADE NONE OF THE MODELS. THEY WERE BORROWED FOR THE TEST.
I love video updates.
Thanks! Does...that mean you like the new feature?
Also: Did you check out new map?
Pretty good coding, strange that nobody thought of that before
Yeah, thanks!! But I think svencoop is adding the feature, but not nearly as easy. In fact, I'm making it BETTER by adding add, subtract, and get from entity options, all in one entity.
Nice one.
Thanks!
Woooooow. And you gonna post the FGD for making own maps with that?
Thanks! The FGD will be included in the mod. Then, you can post the maps you make...somewhere, so I'll make site or something to share maps on
nice coding like it could come useful :D
lol...666 views!!!