The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS The Vances' Dormitory - Map v0.3 (view original)
The Vances' Dormitory - Map v0.3
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mr.John
Mr.John - - 1,570 comments

Nice! Finnaly some colour! (Blue) Lights, pretty good placed.

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Thanks! Glad you like it!

Reply Good karma+1 vote
AlekZanDer
AlekZanDer - - 2,695 comments

Really nice. But I think the cupboards should be with a wood texture.

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Thanks! They DO have a wooden texture. It's just really hard to see unless you're close up. Plus, soon, I'm going to give it a detail texture. Tomorrow, though. That's it for today.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I added some detailed textures! YAY! It's my first one, on the walls. I added some details, such as air vents (REALLY 3d, using NORMAL metal textures). I've added placeholder doors, lights, a tv, tables, all kinds of stuff. The room still isn't done. It's the holy grail of the room. I'll work more later.

REMEMBER: The black is the theme
NOTE: The whole map is v0.3, not just the room. The room is around 0.7. Still needs more props.
_______________________________________
Mapping: Dexter
Textures: HypernovA textures, one Half-Life texture, HypernovA detail textures
Time taken: around 5 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop, Flash 8 (for some vector art as a base)