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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS The Vances' Dormitory - Map v0.3 (view original)
The Vances' Dormitory - Map v0.3
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Mr.John
Mr.John - - 1,570 comments

:o Vent!

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KarimIO Author
KarimIO - - 2,317 comments

3d vent! In fact, the vents, where it bends into a pyramid shape, that's actually brushwork. You can't see it from here, since there are no lights in the vents.

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AlekZanDer
AlekZanDer - - 2,695 comments

Is it going be made from one func_breakable, or is it going to be made from many func_breakables.

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KarimIO Author
KarimIO - - 2,317 comments

Heh, good question. I haven't thought of that. Many would probably add details. So, probably many, but It'd take a while

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AlekZanDer
AlekZanDer - - 2,695 comments

I have created a crate made from 21 func_breakables and one func_wall. The effect was amazing.

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23-down
23-down - - 3,558 comments

Nice idea I haven't thought about yet making my vents with brushes.
Still I hope in your next screen you will show us some large corridors with many details in it or some action etc. A vent is just a vent. ^^

nice work.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks!

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Description

I added some detailed textures! YAY! It's my first one, on the walls. I added some details, such as air vents (REALLY 3d, using NORMAL metal textures). I've added placeholder doors, lights, a tv, tables, all kinds of stuff. The room still isn't done. It's the holy grail of the room. I'll work more later.

REMEMBER: The black is the theme
NOTE: The whole map is v0.3, not just the room. The room is around 0.7. Still needs more props.
_______________________________________
Mapping: Dexter
Textures: HypernovA textures, one Half-Life texture, HypernovA detail textures
Time taken: around 5 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop, Flash 8 (for some vector art as a base)