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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
I added some detailed textures! YAY! It's my first one, on the walls. I added some details, such as air vents (REALLY 3d, using NORMAL metal textures). I've added placeholder doors, lights, a tv, tables, all kinds of stuff. The room still isn't done. It's the holy grail of the room. I'll work more later.
REMEMBER: The black is the theme
NOTE: The whole map is v0.3, not just the room. The room is around 0.7. Still needs more props.
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Mapping: Dexter
Textures: HypernovA textures, one Half-Life texture, HypernovA detail textures
Time taken: around 5 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop, Flash 8 (for some vector art as a base)
:o Vent!
3d vent! In fact, the vents, where it bends into a pyramid shape, that's actually brushwork. You can't see it from here, since there are no lights in the vents.
Is it going be made from one func_breakable, or is it going to be made from many func_breakables.
Heh, good question. I haven't thought of that. Many would probably add details. So, probably many, but It'd take a while
I have created a crate made from 21 func_breakables and one func_wall. The effect was amazing.
Nice idea I haven't thought about yet making my vents with brushes.
Still I hope in your next screen you will show us some large corridors with many details in it or some action etc. A vent is just a vent. ^^
nice work.
Thanks!