The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS The Vances' Dormitory - Map v0.2 (view original)
The Vances' Dormitory - Map v0.2
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Mr.John
Mr.John - - 1,570 comments

:o I see wat ya did with dat chairz! >:P Altho I would suggest some colour aswell.

Reply Good karma Bad karma+2 votes
KarimIO Author
KarimIO - - 2,317 comments

Thanks. This room is SUPPOSED to look black and white. There'll be very few colors, though.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

HEY! Sorry it's been a while, but I've done plenty. This is the Vances' Dormitory. The living room, dining room, and kitchen. There's a lack of props, and architecture, but I thought I'd let you know what I'm up to. EVERY prop, and EVERY texture (except the ceiling texture) is mine. There's also no lightbulbs yet, but it's better than being fullbright :D

There's going to be a door next to the kitchen leading to the bathroom. A door next to the couches leading to the office (Eli's personal office). There'll be two doors on the long end (the one near the kitchen entrance) to Eli and Azian, and Alyx's bedrooms. Alyx's is slightly smaller. Each room will have a style. Hope you like it!
_______________________________________
Mapping: Dexter
Textures: HypernovA textures, one Half-Life texture
Time taken: around 3 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop, Flash 8 (for some vector art as a base)