The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS The one Free man - MP Player / NPC Model v0.3 (view original)
The one Free man - MP Player / NPC Model v0.3
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
DR-Jeckle
DR-Jeckle - - 1,023 comments

Gordon!

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Oh, and I'm already fixing him up, thanks to Dr. Jekyll(AKA Holymacs_little_bro) and thewildalk's criticism.

Reply Good karma+1 vote
deathparadeNL
deathparadeNL - - 2,061 comments

really good keep on going ;)

Reply Good karma Bad karma+1 vote
PeterHat
PeterHat - - 731 comments

Looks like a mix betuen Gordon and Mikel Jackson :s

Reply Good karma Bad karma+2 votes
Avenger2150
Avenger2150 - - 496 comments

why does v0.3 has a neck and the v0.4 doesnt ?

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Because I changed v0.4, and forgot to put the neck back in.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Okay, Gordon's main mesh is finished. Except the ears. Which is a lot of work. So, next comes finishing the ears, UV mapping the whole thing, and finally texturing it! If you see anything wrong, tell me.

Oh, and some things would look better with a texture, so don't start going "It doesn't look like him" and stuff. Any criticism will help. The more specific the better.
_______________________________________
Modelled: Dexter
Textures: None
Time Taken: Around 4 hours
Poly Count: Only 712
Programs: 3ds Max