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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Okay, with my last update, I gave a small question, which, sadly, no one knew the answer to.
Gordon, or originally Ivan the Space biker, was to have a ponytail in the earlier stages of the game. This was cut, but Valve forgot to remove it. Therefore, it won't be included in this model.
Anyways, I'm showing this because I'm about to get off the computer. It's very early, but this is what I've got so far with the head. Glasses, goatee, mouth, eyes, and nose. Next, I'll do the rest of the head, except hair and ears, finish up the hair, fix all problems, and then do the ears. I'm trying to make him look as much like the original concept art as possible.
(CONCEPT ART: Half-life.wikia.com Half-life.wikia.com Half-life.wikia.com )
This took me a while, around 3 to 4 hours. I hope you guys like it! Hopefully, this will be my first realistic, look-a-like head. Kleiner didn't do so well, so I'll redo his head. You'll see him a few times in the game, as well as fight with him.
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Modelled: Dexter
Textures: None
Time Taken: Around 4 hours
Poly Count: Only 712
Programs: 3ds Max
Hope you like it!
Oh, and before anyone says ANYTHING, this is a lot of work. Please don't ask me to do more before uploading, because this was a lot. Hopefully the rest of the head will go much faster.
dude that's damn nice
Thank you!
well it's really hidef but it look'd Ugly !
Thanks, but what do you mean "it look'd ugly"? The old model? This model? What?
Oh, also, it's not too Hi-Def. Only 712 polys.
What i man is this beard is so hidef it's unrealistic.
I'll think it will look better with some texture :)
Yeah, it would. I'll work on the texture soon. I mean this will be my first textured character.
That nose is a little odd if you ask me.
Yes, you're right. I'll fix it.