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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Particle System - Coded Feature v1 (view original)
Particle System - Coded Feature v1
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Avenger2150
Avenger2150 - - 496 comments

So now its possible to alter the movement of the steam, smoke and other stuff like that with wind ? i do hope to see puzzles with that option :D

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KarimIO Author
KarimIO - - 2,317 comments

Actually, that was using a func_train.

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KarimIO Author
KarimIO - - 2,317 comments

Oh, and something else: It doesn't work with Direct3d. I'm working on that. I think it's because of the rendermode.

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KarimIO Author
KarimIO - - 2,317 comments

Oh, also it works well on my sister's really old computer. It's like 10 years old.

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Avenger2150
Avenger2150 - - 496 comments

Well, sweet, this means playing this mod would be easy.

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carloscarlin
carloscarlin - - 404 comments

I think that you should focus more in mapping for this mod.

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KarimIO Author
KarimIO - - 2,317 comments

You always say that. But when I do that, more people complain that they prefer my modelling. I want to work a bit on the engine. But fine, I'll see what I can do with the first few maps. But it's seriously unfair that after all the work I do, for you guys, you can't even comment. This comment has 2 comments. How fair is that? Without comments, I've got no motivation, and I don't know the problems with it, and you guys still expect it to be as good as when you don't comment.

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Blue_Dust
Blue_Dust - - 999 comments

Don't listen to these "censored"..They complain but yo idiots if you want the game to be more like hl2 the mapping will wait so quiet..Don't you see hes working hes *** on the engine so unless you want to learn how he feels let him finish the engine because if he finished the engine after the mapping he might start all over again..

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deathparadeNL
deathparadeNL - - 2,061 comments

it's nice :D

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Description

Okay, finished EVERYTHING. It's much better now. It's an entity, and everything now. I also made the movewith function better. Anyways, I hope you like it!

Soon, you'll be able to make fountains, smoke, and steam, not to mention so many more things. This, soon, can even follow other entities, once I get the moveWith function. I don't see any limits to this! I'm even thinking of making shadows to the sprites. If I can get it working. It even works with models.
_______________________________________
Coding: Dexter
Sprites: Valve
Mapping: Dexter (It's temporary, obviously)
Time taken: Around 19 hours (without breaks)
Programs used: Valve Hammer Editor, Microsoft Visual C++ 6