The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Well, I've finished the basic architecture, and made a few textures. There are still some textures, obviously, that need to be made. And a lot of details must be added. In my personal opinion, it's going along well. I can do he rest in around half an hour to an hour. So the map should be finished soon. Still, no story. Come up with one if you want. I just might use it.
I'm also working on the hazard course, which, story-line wise, will be a beta to the Half-Life one. You'll actually be training WITH some scientists this time.
_______________________________________
Modelled: Dexter
Textures: Hypernova Dev Textures (TEMP), Hypernova textures, Half-Life Dusk Sky (TEMP)
Time taken: around 3 hours
Map size: Changed to small
Programs: Valve Hammer Editor
I do like it! It doesn't remind me any kind of bridge. How is ti going to look like in the final version?
Like I said in the previous images, it'll be kinda like the 007 map, snow blind. It'll be snowing, it'll be cold. The place will look like a garage or storage place or something.
Nice, I like it.
I might come up with a story, because I like making up stories. Well, good stories.
Looking forward to see the final :3
Thanks. Can't wait to hear it. I just had a major fight with theWildAlk, so Lol Industries might be having some problems.
Problem's resolved...
Oh snap. Wait, fixed.
...
Oh yeah!
Though you promised bumpmaps, I've only seen any of them once, well, I BELIVE that they were bumpmaps, I'm not entirely sure.
No, not yet. I'll make them later. It's a feature I haven't added yet.