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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS KOH_Bridge - Map 0.5 (view original)
KOH_Bridge - Map 0.5
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Avenger2150
Avenger2150 - - 496 comments

Nice i liked the towers could be used for thouse camping snipers :P
i have an idea for a story:
There is a bridge that is basicly one way to get to black mesa [or to the hero's starting place] once the government started sending troopers to black mesa this bridge was occupied by the military. yet the black mesa HEV equiped guards aren't going to give up on this bridge. and now 2 teams are fighting over this bridge and who will control it.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! I like the idea. I might change it a bit and use it, unless someone else has a better idea.

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The_Error Creator
The_Error - - 305 comments

Umm...
Being one of the way out of Black Mesa, many scientist are trying to get out, even if this means stealing a HEV suit from one of the storage rooms nearby. But the goverment doesn't want to let anybody out, so the military keeps guarding it. This bridge is an important checkpoint for the military, and an important escape route for the scientists.

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KarimIO Author
KarimIO - - 2,317 comments

Better idea!

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The_Error Creator
The_Error - - 305 comments

Thanks, I liked the idea. :3
I love writing stories.

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Description

Well, I've finished the basic architecture, and made a few textures. There are still some textures, obviously, that need to be made. And a lot of details must be added. In my personal opinion, it's going along well. I can do he rest in around half an hour to an hour. So the map should be finished soon. Still, no story. Come up with one if you want. I just might use it.

I'm also working on the hazard course, which, story-line wise, will be a beta to the Half-Life one. You'll actually be training WITH some scientists this time.
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Modelled: Dexter
Textures: Hypernova Dev Textures (TEMP), Hypernova textures, Half-Life Dusk Sky (TEMP)
Time taken: around 3 hours
Map size: Changed to small
Programs: Valve Hammer Editor