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Report RSS Big Day Today - The Hallway - Map v0.5.3 (view original)
Big Day Today - The Hallway - Map v0.5.3
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Avenger2150
Avenger2150 - - 496 comments

Well im saying its nice i dont see to find any reason to say it isn't :/

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! Would you add anything? Besides lights, of course.

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Lockdown323
Lockdown323 - - 275 comments

I'm not sure how *wip* this is, but I'd love to see more brush detailing, like having interesting ceiling architecture, and designs embedded in the walls themselves with brushes. And of course like you said more model props are on the way.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! But what do you mean by the designs on the walls? Such as?

I'll try make the ceiling and floor more interesting.

I'll only use models when necessary. Glad you / Hope you (can't really tell) like it!

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Lockdown323
Lockdown323 - - 275 comments

Well you sort of already have brush detailing on the walls, I meant things like borders/supports or just alcoves for machines and whatnot.

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KarimIO Author
KarimIO - - 2,317 comments

K, I'll try it tomorrow

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AlekZanDer
AlekZanDer - - 2,695 comments

You should really change the texture of the floor with tiles.

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KarimIO Author
KarimIO - - 2,317 comments

Yeah, I know, I will. But I can't think of a good texture to match the walls. I'll look for something.

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ZorZhen
ZorZhen - - 44 comments

Looks really cool :)
a little empty, but I think you will fill it, right?
I'm expecting the mod! have an idea of when it's gonna be released?

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KarimIO Author
KarimIO - - 2,317 comments

I dunno. Late 2010, Early 2011. Thanks, though. Yeah, I'll fill it a bit.

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Description

So, I've done a bit with the hallway. NO Bumpmapping here. ALL brushwork, some generic textures, and lighting. I've worked a lot with this hallway. I've added all kinds of brushwork props, and 3d walls (literally parallax mapping).

This is the hallway between the dorms and the Tram station. Along the way, there's gonna be a tiny lounge, a security room, a janitor's closet (very big). I'll prop up the walls a lot. This wall is still not done (EVEN MORE props to come.) There's going to be a small cafe in each tram station. Hope you like it!
_______________________________________
Mapping: Dexter
Textures: HypernovA textures (By Dexter), Half-Life textures (TEMP)
Time taken: around 15 hours
Map size: Campaign (VERY large)
Programs: Valve Hammer Editor, Photoshop