The story outline is that its 300 years in the future and The Terran Dominion is what evolved from Arcturas Mengskt's empire, who now is the main force in the galaxy, unchallenged and seemingly alone. The Terran Dominion currently is in complete control of the Zerg Swarms although Kerrigan was never killed. The Protoss race was nearly destroyed, and the remainder are mostly fleeing for their lives, but some are fighting back and using warp gates to bring in troops and supplies to battlefields. The Cantstandian Empire has been hiding in the darkness of space waiting and watching, spying on all the battles between the protoss, terran, and zerg forces of the last 300 years, and now that they have gathered enough technologies, stratedgies, and resources for war, they plan to attack and set free the citizens of the Terran Dominion. The Zerg are currently under control mainly by the Terran Dominion, althought the Cantstandians do have a few broods under their control. With the Zerg under human control, they have been genetically engineered to be super killing machines, and if Kerrigan is alive, and regains control, well, just dont let that happen.

Image RSS Feed Latest Screens
My mod's magazine mention! Still working on it... Still working on it...
Blog RSS Feed Report abuse Latest News: Dead for a while.

0 comments by FlySpyGuy on Apr 29th, 2012

I'm sorry to say, this mod is dead for now. I'm busy with College, and Minecraft, and I don't have the time, or resources to dedicate to this mod. Over the weekend, I had 3 of my computers fry...I need a new PSU for one of them, a new HDD for another, and I have no idea for the third one....I do plan to come back to this some day, but I have no idea when. Sorry everyone!

PS: I have a baby on the way, so...that'll suck up even MORE time.

Downloads RSS Feed Latest Downloads
Human Empires II: The Slave Wars v1.5

Human Empires II: The Slave Wars v1.5

Oct 2, 2011 Full Version 5 comments

Still working on it. This one is not there still, but it's getting closer.

Human Empires: The Slave Wars V1.0 & V1.1

Human Empires: The Slave Wars V1.0 & V1.1

Apr 13, 2011 Full Version 1 comment

V1.0 is the most recent playable version. V1.1 is where I am going, and is not nearly playable, though you can kinda see where I am headed.

Human Empires: T.S.W. Test V0.9

Human Empires: T.S.W. Test V0.9

Dec 16, 2009 Demo 1 comment

This is the newest version, I am not really ready to release it, but I am going to be getting back to work at an actual job, and that plus school means...

Human Empires: The Slave Wars V0.8

Human Empires: The Slave Wars V0.8

Sep 12, 2009 Full Version 1 comment

This should be the most complete version I have submitted as of yet. I know there are still things not named right, and other problems with the writing...

Human Empires: The Slave Wars V0.7

Human Empires: The Slave Wars V0.7

May 5, 2009 Full Version 7 comments

This is the final version of V0.07, any updates will be in 1.9. please tell me if there is anything wrong with this, as in crashes or bugs. Also please...

Human Empires II: The Slave Wars v0.6

Human Empires II: The Slave Wars v0.6

Mar 12, 2008 Full Version 4 comments

I cant remember what this changes...but it changes alot!...also...im making a newer version right now... Edit: Changed this version number to fit in with...

Post comment Comments  (0 - 10 of 50)
Chitsky
Chitsky Apr 1 2013, 4:38pm says:

Looks really good... I might get it :)

+1 vote     reply to comment
FlySpyGuy Creator
FlySpyGuy Sep 30 2013, 12:57pm replied:

No point. SC 2 ruined Starcraft modding for me. They made it so that mods no longer exist, only modified maps. Completely destroyed my will to continue this. Sorry.

Though if you really want to try it, I believe .06 or .07 is the most complete version.

+1 vote   reply to comment
Thread
Thread Nov 13 2011, 7:14pm says:

This sounds good

+2 votes     reply to comment
FlySpyGuy Creator
FlySpyGuy Oct 5 2011, 10:38pm says:

Lost a potential modeler for SC2. Won't be doing the SC2 mod anymore, as they have decided to make it so that the mod would have to be attached to maps, rather than apply to all maps. It would be pointless to convert in my opinion.

+1 vote   reply to comment
FlySpyGuy Creator
FlySpyGuy Apr 14 2011, 2:14pm says:

I JUST FIXED THE PROBLEM WITH THE NEW PROTOSS BUILDINGS!!!

+1 vote   reply to comment
FlySpyGuy Creator
FlySpyGuy Apr 21 2011, 11:10pm replied:

And then 2 more popped up...and I will have to create 2 more buildings...

+1 vote   reply to comment
FlySpyGuy Creator
FlySpyGuy Sep 8 2011, 11:33pm replied:

Well, only one more problem with the buildings, but I think I can fix it...just have to fix my computer...

+1 vote   reply to comment
FlySpyGuy Creator
FlySpyGuy Apr 14 2011, 2:24am says:

New Advanced Zerg Unit: Hwajaelisk

Can anyone guess what his attack will be?...

+1 vote   reply to comment
FlySpyGuy Creator
FlySpyGuy Apr 12 2011, 7:33pm says:

My current 'todo' list:

Cantstandian Empire:
Make Medics buildable.
Turrets sport Grenade Launchers instead of lasers.

Terran Dominion:
Make Medics buildable.
Make Phantom buildable.
Make Air Transport buildable.
Make Space Station buildable.
Make Spider Walker buildable.
Make Droids able to repair.
Make Terran upgrades work for them.
Change name of Dominion Power Station to Dominion Outpost.
Make Psi-Wizzard abilities useable.
Make Psi-Wizzard abilities researchable.
Switch graphics for Dominion Assault Center, and Dominion Control Facility.
Take away shield recharge button for shield charger.

Zerg Swarm:
Fix the Tarantralisk hero. Think of an attack, maybe change the name.
Fix the Hydralisk so that it's weapon is either shorter ranged, less powerful, slower, or some combination.

Protoss:
Arbiter and Scout need to be protoss instead of terran.
Arbiter needs Dragoon weapon.
High Templar needs special attacks.
Xel Naga Temple causes crash.
Protoss Temple causes crash.

There is alot more than that, but that's what I am currently working on. I am pretty bad at finding things that need to be fixed. There are a TON of hotkeys that need to be made as well.

+1 vote   reply to comment
FlySpyGuy Creator
FlySpyGuy Apr 19 2011, 4:39pm replied:

Fixed a bunch of these, still haven't started on the firegraft part though, I am working up to that...It's not that firegraft is hard, it's just hard to remember where I left off, and that really bothers me...

Also, I forgot to make a building for the Protoss to mine gas from...lol

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
StarCraft Icon
Platform
Windows
Game
StarCraft
Contact
Send Message
Official Page
He.gracethegamer.com
Release Date
Released Oct 18, 1986
Mod Watch
Track this mod
Share
Community Rating

Average

8.6

13 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Human Empires: The Slave Wars on your homepage or blog by selecting a button and using the embed code provided (more).

Human Empires: The Slave Wars Human Empires: The Slave Wars
Human Empires: The Slave Wars
Statistics
Rank
3,722 of 22,815
Last Update
2 years ago
Watchers
38 members
Files
6
News
5