Human Empires: The Slave Wars V1.9
Sep 12, 2009 Full Version 0 commentsThis should be the most complete version I have submitted as of yet. I know there are still things not named right, and other problems with the writing...
The story outline is that its 300 years in the future and The Terran Dominion is what evolved from Arcturas Mengskt's empire, who now is the main force in the galaxy, unchallenged and seemingly alone. The Terran Dominion currently is in complete control of the Zerg Swarms although Kerrigan was never killed, also the Protoss race was nearly destroyed, at most there are about 150 protoss left in the entire galaxy. The Cantstandian Empire has been hiding in the darkness of space waiting and watching, spying on all the battles between the protoss, terran, and zerg forces of the last 300 years, and now that they have gathered enough technologies, stratedgies, and resources for war, they plan to attack and set free the citizens of the Terran Dominion. The Zerg are currently under control mainly by the Terran Dominion, althought the Cantstandians do have a few broods under their control. With the Zerg under human control, they have been genetically engineered to be super killing machines, and if Kerrigan is alive, and regains control, well, just dont let that happen.
0 comments by FlySpyGuy on May 11th, 2009 digg this super bookmark
Credits:
Mod Maker Extraordinaire:
Me (FlySpyGuy, Assassin_21.5, Cyber_Donkey)
unit and weapon graphics:
RaidMax (lots and lots of stuff, mostly buildings)
IskatuMesk (dont actually remember if I used any of his stuff or not)
Corbo (buildings and weapons)
FX (Goliath Turret)
Jack Black (Mutalisk)
Smooth T (he made my beloved Warcruiser, and the SCV)
Yoshiboy (Tarantralisk, Destroyer)
Mehaelus (Siege Tank)
Peak Man (Siege Tank, Carrier, Interceptors, and probably some other stuff)
Rwaggie (Vector)
Hog Farmer Bob (Ghost)
KupoMoogle22
Voyager7456[MM]
O)FaRTy1billion (Green Dark Archon...Awesome huh?)
Infoceptor
SilverBurg
Shadow (Tile Dependant Minerals)
Ardis
echo103
Syphon[MM]
SubFocus
RoryFenrir
Excalibur[MM]
Kuddly_Kitten[MM] (Awesome Starport!)
Kookster (Awesome Starport!)
Portraits:
Cynon
Rommel
Daelin
The Hybrid
Joel Steudler
Mapers:
Me (FlySpyGuy, Assassin_21.5, Cyber_Donkey)
Gen_Giggleguns
Testers:
Me (FlySpyGuy, Assassin_21.5, Cyber_Donkey)
My Über Prettyfull Wifey!!! (Jifl)
Drag0ns[dunit]
ProtossChick99
Snarkman12
Angry_Dragon517 (and his wife and brother in law)
Cuti3_pi3
ZergerBurger
RacistPig
Idea giver type people:
Me (FlySpyGuy, Assassin_21.5, Cyber_Donkey)
My Über Prettyfull Wifey!!! (Jifl)
Raidmax
Drag0ns[dunit]
ProtossChick99
Some homless guy I ran in to downtown
My pet rat named Violet
Blizzard
Angry_Dragon517 (and his wife and brother in law)
Cuti3_pi3
NightChime
Spiter[Star] (not cuzz hes actually done anything, just cuzz hes trying)
Miss.Sunshine
Celestine
Ima(o.o)now
Eman13
K]o[L-Joker
RaidMax
IskatuMesk
Websites that helped me:
CreepColony.com (thats where I first started modding).
ModDB.com (Thats where I am currently modding).
Starcraft.org (Lots of random things)
CamelotSystems.com (thats where many of the programs I use come from)
infoceptor.net (SOOO many of my graphics came from there originally)
StarEdit.net
Wow...that's alot...THANKS EVERYONE WHO HELPED!!! I HOPE I GOT EVERYONE!!! PLEASE DONT HATE ME IF I MISSED YOU!!!
This should be the most complete version I have submitted as of yet. I know there are still things not named right, and other problems with the writing...
This is the final version of V1.8, any updates will be in 1.9. please tell me if there is anything wrong with this, as in crashes or bugs. Also please...
This map is the first of many I intend to upload. Picture is placeholder only. Unzip the folder and place the .scx file in the starcraft map folder. Hard_drive>Starcraft>Maps...
I cant remember what this changes...but it changes alot!...also...im making a newer version right now...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Didn't play the new version yet.
But I ask: Everything is so expensive, did you edit in Firegraft the amount of resources each worker can collect from minerals?
For the moment, the solution to the expencive problem is to build around 50 workers, build lots of supply depots/creepcolonies/power stations as close to minerals and vespenes as possible. Gather what you can, hoard it, and use it when neccesary. :)
Oh and, if your using your creep colony for resources, don't change it to a defencive colony, cuzz it will lose its resource gathering ability.
Sorry that the forum is continuously locked. It isn't my fault! Every time I unlock the darn thing, it relocks itself like 5 minutes later.
Reply here if youve tried the Forum and its locked, Moddb ppl don't belive me...
i've played Test V6, and the effects, models, sounds, and portraits were great. Only problem was, The buildings costed way too much, some units took WAY too long to build. Buildings took a long time to build as well. Some units were WAY too tank, and some units did too little damage, or Way too much damage.
Please Fix These, and balance the game, so its like the original Starcraft.
Thank you for the mini-review. I am still working on balancing the buildings, but the thing is I'm going for a different balance than SC had. Any help in balancing would be appreciated, but know that im going for a longer, more strategic gameplay feel, as apposed to massing a single type of unit, and slaughtering everone. The reason I made the cost/build time so high for some units and buildings was that I want you to actually feel it if you lose them, not just, 'oh ill just need to rebuild that real quick'. I would appreciate it very much if you took the time to post in the mod's forum wich units are too 'tank' and which units are too weak, and I will consider fixing it. Also The reason I have super units in the game is becuase certain things are WAY more powerfull than other things, and for instance if a real battleship were to lay into a real military base, it would really hurt, or even destroy it. Thus a real Warcruiser (giant military space craft) should be able to take out an entire base by itself. This is why those are so powerfull/expencive. I just want to reiterate, I am going for a different feel than original Starcraft, and that is why the balance is off. Thank you again, please don't take anything I said as sarcastic, as it was not intended to be.
For people who want to run my mod, but are using Vista Operating system, please use this command in the bcedit:
/set nx AlwaysOff
/set pae ForceDisable
If you have any problems, reboot in safe mode and reenable them with
/set nx AlwaysOn
/set pae ForceEnable
Source: Msdn.microsoft.com
I was just recently contacted by Digz, head of Hosting and PR for Revora.net, and my mod may be moving on up in the world! Just thought I'd update the general public on how the mod is progressing. Thanks for all your support general public!
No! D: