Human Empires II: The Slave Wars v1.5
Oct 2, 2011 Full Version 5 commentsStill working on it. This one is not there still, but it's getting closer.
The story outline is that its 300 years in the future and The Terran Dominion is what evolved from Arcturas Mengskt's empire, who now is the main force in the galaxy, unchallenged and seemingly alone. The Terran Dominion currently is in complete control of the Zerg Swarms although Kerrigan was never killed. The Protoss race was nearly destroyed, and the remainder are mostly fleeing for their lives, but some are fighting back and using warp gates to bring in troops and supplies to battlefields. The Cantstandian Empire has been hiding in the darkness of space waiting and watching, spying on all the battles between the protoss, terran, and zerg forces of the last 300 years, and now that they have gathered enough technologies, stratedgies, and resources for war, they plan to attack and set free the citizens of the Terran Dominion. The Zerg are currently under control mainly by the Terran Dominion, althought the Cantstandians do have a few broods under their control. With the Zerg under human control, they have been genetically engineered to be super killing machines, and if Kerrigan is alive, and regains control, well, just dont let that happen.
0 comments by FlySpyGuy on Apr 29th, 2012
I'm sorry to say, this mod is dead for now. I'm busy with College, and Minecraft, and I don't have the time, or resources to dedicate to this mod. Over the weekend, I had 3 of my computers fry...I need a new PSU for one of them, a new HDD for another, and I have no idea for the third one....I do plan to come back to this some day, but I have no idea when. Sorry everyone!
PS: I have a baby on the way, so...that'll suck up even MORE time.
Still working on it. This one is not there still, but it's getting closer.
V1.0 is the most recent playable version. V1.1 is where I am going, and is not nearly playable, though you can kinda see where I am headed.
This is the newest version, I am not really ready to release it, but I am going to be getting back to work at an actual job, and that plus school means...
This should be the most complete version I have submitted as of yet. I know there are still things not named right, and other problems with the writing...
This is the final version of V0.07, any updates will be in 1.9. please tell me if there is anything wrong with this, as in crashes or bugs. Also please...
I cant remember what this changes...but it changes alot!...also...im making a newer version right now... Edit: Changed this version number to fit in with...
Looks really good... I might get it :)
This sounds good
Lost a potential modeler for SC2. Won't be doing the SC2 mod anymore, as they have decided to make it so that the mod would have to be attached to maps, rather than apply to all maps. It would be pointless to convert in my opinion.
I JUST FIXED THE PROBLEM WITH THE NEW PROTOSS BUILDINGS!!!
And then 2 more popped up...and I will have to create 2 more buildings...
Well, only one more problem with the buildings, but I think I can fix it...just have to fix my computer...
New Advanced Zerg Unit: Hwajaelisk
Can anyone guess what his attack will be?...
My current 'todo' list:
Cantstandian Empire:
Make Medics buildable.
Turrets sport Grenade Launchers instead of lasers.
Terran Dominion:
Make Medics buildable.
Make Phantom buildable.
Make Air Transport buildable.
Make Space Station buildable.
Make Spider Walker buildable.
Make Droids able to repair.
Make Terran upgrades work for them.
Change name of Dominion Power Station to Dominion Outpost.
Make Psi-Wizzard abilities useable.
Make Psi-Wizzard abilities researchable.
Switch graphics for Dominion Assault Center, and Dominion Control Facility.
Take away shield recharge button for shield charger.
Zerg Swarm:
Fix the Tarantralisk hero. Think of an attack, maybe change the name.
Fix the Hydralisk so that it's weapon is either shorter ranged, less powerful, slower, or some combination.
Protoss:
Arbiter and Scout need to be protoss instead of terran.
Arbiter needs Dragoon weapon.
High Templar needs special attacks.
Xel Naga Temple causes crash.
Protoss Temple causes crash.
There is alot more than that, but that's what I am currently working on. I am pretty bad at finding things that need to be fixed. There are a TON of hotkeys that need to be made as well.
Fixed a bunch of these, still haven't started on the firegraft part though, I am working up to that...It's not that firegraft is hard, it's just hard to remember where I left off, and that really bothers me...
Also, I forgot to make a building for the Protoss to mine gas from...lol
I am also never going to give up on this mod...I just have to give it some time...But thanks!