SC SUM is a Mod based on StarCraft Broodwar 1.16.1 that preserves the classic StarCraft gameplay with all its original units, upgrades and abilities but enhances the tech tree by three new unique super units, corresponding new research facilities and lots of new upgrades and abilities.
In detail:
3 new super units
3 new buildings
11 new abilities
5 new upgrades

The Terrans get the Siege Destroyer. A battleship that combines the most powerful Terran technologies. It is equipped with a devastating rapid-fire siege turret, advanced cloaking and armor upgrades, engine booster capabilities and a primary weapon system that makes the Yamato Gun look like a county fair air gun.

The Zerg get the Eradicator. The meanest creature throughout known galaxy. Besides it oustanding melee combat strength and toughness it provides a variety of insidious support and assault abilities. This beast eats whole Marine squads for breakfast.

The Protoss get the Mothership. This monolithic dreadnought is the ultimate support unit and combines oustanding energy, shielding and warping technologies. Troops in its perimeter become almost invincible. Multi-Mothership-warps can move entire armies into the enemy´s base within the blink of an eye.

If you want to know more details about the three Super Units and all their new upgrades and abilities, please visit the:

Official SC SUM Homepage

 
You can download the current version there.
If you like this Mod and want to help improving the gameplay you are cordially invited to join the SC SUM forum to participate in detailed balancing discussion. This might be a good place to find other people to play SC SUM with as well.

Furthermore you might be interested in having a look at the SC SUM Team Liquid Thread where a lot of feedback on this mod has been collected.


Update - 2013-03-15 -

Version 1.35 out now!
This latest patch modifies the Jammer Sweep and introduces new active abilities for Overmind and Portal. Furthermore the Portal will now be accessed via a third building category in the Probe menu. This allow availability of the cancel button in advanced building tab again.I would be very happy about any feedback regarding the new building skills.
Here are the detailed patch notes:

  • Overmind is a Spellcaster with 250 energy now
  • added new Overmind ability: Proliferate
  • Portal is a Spellcaster with 250 energy now
  • added new Portal ability: Overcharge
  • Jammer Sweep now also reduces targets movement speed by half
  • decreased Jammer Sweep effect duration 10sec->8sec
  • added overlay animation to units affected by Jammer Sweep
  • increased Fleet Headquarters energy 200->250
  • removed Portal from Advanced Protoss Building button set
  • re-added Cancel button to Advanced Protoss Building button set
  • added new Superior Protoss Building button set including Portal
  • fixed bug that occasionally caused Shield Induction animation on Mothership to get stuck
  • fixed bug in Shield Induction animation that caused some other effect overlays not being displayed

Update - 2013-02-04 -

Version 1.34 has just been released.

It raises the sight range of the Siege Destroyer slightly and adds the nuke targeting dot to the Fusion Cannon animation. Furthermore it contains some minor bugfixes and beautifies the Mothership sprite.
In details:

  • raised Siege Destroyer sight range 11->12
  • added nuke targeting dot to Fusion Cannon animation
  • rearranged Siege Destroyer button set slightly
  • fixed bug in Siege Destroyer (Cruise Mode) ground attack animation that caused delayed damage output
  • fixed minor sprite direction bug in Siege Destroyer transformation animation
  • fixed bug that caused current rally point of Overmind not being displayed on unit selection
  • changed Eradicator portrait
  • redesigned Mothership coloring

Update - 2012-10-01 -

I´ve just released version 1.33.

It contains some minor sprite updates for the Siege Destroyer.


Update - 2012-03-23 -

I´ve just released version 1.32.

It contains some balancing improvements regarding the Eradicator.
In details:

  • changed behavior of Corrosive Venom: building are valid targets now
  • raised impact radius of Corrosive Venom slightly
  • lowered energy costs for Contaminate 100 -> 75
  • increased range of Lateral Line 24 -> 32
  • raised Eradicator ground weapon damage 50(+5)  -> 60(+6)
  • raised Eradicator air weapon damage 30(+3)  -> 40(+4)
Image RSS Feed Latest Screens
A Mothership is overcharged to double shields portal01 proliferate02
Blog RSS Feed Report abuse Latest News: SC SUM video on iCCupStarcraftTV

0 comments by Sahasrahla on Sep 26th, 2012

The YouTube video shows a brief overview of all Super Units. The commentator sadly missinterpreted the intented gameplay of this mod, so please ignore all statements like: "Build a complete control group of these things and you have won the game." Furthermore he explained some of the abilities incorrect and missed the purpose of the Mothership and its main ability (Shield Induction).

Nevertheless I am greatful for this video as it gives you the opportunity to see SC SUM in action.
Have fun!

Post comment Comments  (0 - 10 of 26)
moddlord1
moddlord1 Feb 4 2013, 3:19pm says:

waz up! looking cool!!

+1 vote     reply to comment
KYSXD
KYSXD Dec 26 2012, 9:47pm says:

This mod is very impressive
I would like to know what tools you used to make the mothership, it shows in very good quality.

+1 vote     reply to comment
Sahasrahla
Sahasrahla Dec 27 2012, 7:33am replied:

Hi KYSXD,

thanks for your excited feedback.
Actually... there is not much magic behind it. :-) I used a quite elementary freeware tool (can´t even remember its name) to grab frames for a full mothership rotation from SC2. I toggled of most SC2 graphic features when taking the frames to make the mothership look more "broowarish". The rest is photoshop handwork: some generic recoloring and specific color adaption of the surrounding plates to make them being used for the player color. Thats it.

+2 votes     reply to comment
el/scotch
el/scotch Dec 11 2012, 5:27pm says:

dids you try usin' d d.archon, hypnotizing scvs and attacking with sd's and motherships togrther?

+1 vote     reply to comment
Hawkian
Hawkian Dec 31 2012, 1:48am replied:

I was using all of the super units together using Mind Control. It was magical. Well, it was fun at the very least.

+1 vote     reply to comment
Hawkian
Hawkian Dec 1 2012, 4:08pm says:

I found all of the units very useful. :) The Siege Destroyer was just awesome, since I'm more of a defensive player, I really liked to have 2 of those in my base. :3 Killed stuff. The Mothership was AWESOME, I used two of them to cloak 8 Carriers and I just kept sending my Observers across the map and finding an enemy base, then warping right into it. :3 They died so fast. <3 The Eradicator was pretty dang cool. :) I've got some pretty good ideas to start as Protoss and Mind Control an enemy Drone ans SCV, then build up to getting the super units. :D I don't know if that will work or crash the game, either way I'm gonna go for it and kill stuff with the Siege Destroyer range + Eradicators Burrow ability thing, I forget what it is called, and/or a couple observers. :) Great mod, looking forward to anything else from you or an update to this. :D

P.S. I only play vs Computers with this, since I sadly do not have anyone that I can play Multiplayer with on this mod.

+1 vote     reply to comment
Sahasrahla
Sahasrahla Oct 7 2012, 9:22am replied:

Hi kingraptor232,

the number of Super Units is not limited directly. Nevertheless all Super Units need 16 supply which is quite a lot.

+2 votes     reply to comment
CIS_Razorback
CIS_Razorback Oct 12 2012, 9:38pm replied:

In my mod SC2TZR i will limit this!!! But not SC SUM!!!
I used the Zerg Eradicator rush against 3 Insane AI Opponents in my map Metro Manila!!!
YOUR ERADICATOR WILL BE IN MY STARCRAFT MOD!

-2 votes     reply to comment
Sahasrahla
Sahasrahla Oct 14 2012, 4:38am replied:

"YOUR ERADICATOR WILL BE IN MY MOD!"

Well... if this is your understanding of modding...

+3 votes     reply to comment
Sahasrahla
Sahasrahla Oct 7 2012, 9:24am replied:

I really appreciate all feedback regarding balancing and Super Unit strength.
Until now most feedback labeled the Siege Destroyer the strongest unit. Some players found the Mothership the best unit. I am happy that now someone likes the Eradicator most.

+2 votes     reply to comment
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Game
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Developed By
Sahasrahla
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Scpnt.de
Release Date
Released Mar 8, 2012
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Real Time Strategy
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