SC SUM is a Mod based on StarCraft Broodwar 1.16.1 that preserves the classic StarCraft gameplay with all its original units, upgrades and abilities but enhances the tech tree by three new unique super units, corresponding new research facilities and lots of new upgrades and abilities.
In detail:

  • 3 new super units
  • 1 new support unit
  • 3 new buildings
  • 14 new abilities
  • 4 new upgrades

The Terrans get the Siege Destroyer. A battleship that combines the most powerful Terran technologies. It is equipped with a devastating rapid-fire siege turret, advanced cloaking and armor upgrades, engine booster capabilities and a primary weapon system that makes the Yamato Gun look like a county fair air gun.

The Zerg get the Eradicator. The meanest creature throughout known galaxy. Besides it oustanding melee combat strength and toughness it provides a variety of insidious support and assault abilities. This beast eats whole Marine squads for breakfast.

The Protoss get the Mothership. This monolithic dreadnought is the ultimate support unit and combines oustanding energy, shielding and warping technologies. Troops in its perimeter become almost invincible. Multi-Mothership-warps can move entire armies into the enemy´s base within the blink of an eye.

If you want to know more details about the three Super Units and all their new upgrades and abilities, please visit the:

Official SC SUM Homepage

You can download the latest version there and learn how to access the SC SUM server.

I consider the current state of SC SUM as "quite final". If you have any remarks regarding balancing or ideas for updates please let me know.

Image RSS Feed Latest Screens
Excerpt from the SC SUM custom credits More Larvaaas! The new SC SUM 1.38 startscreen
Blog RSS Feed Post news Report abuse Latest News: SC SUM multiplayer videos on KYSXD´s Youtube channel

1 comment by Sahasrahla on May 6th, 2014

ModDB user KYSXD features some pretty interesting - and professionally presented - Starcraft Mod videos on his Youtube channel. He broadcasts commented (in spanish) 1on1 matches of Burning Ground, SC Revolution Mod and - I am honored - Starcraft Super Unit Mod.

This YouTube playlist shows his SC SUM features. Have fun!
Thanks again to KYSXD. I am very grateful for this opportunity to see my mod in action.

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Protoss Shield Overlay GRPs

Protoss Shield Overlay GRPs

Dec 11, 2013 Sprites 2 comments

Protoss Shield Overlay GRPs as used in SC SUM for Shield Induction ability. Feel free to use them in your StarCraft mod. The corresponding image entries...

Post comment Comments  (0 - 10 of 72)
Guest May 18 2015, 1:39pm says:

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Sahasrahla Creator
Sahasrahla May 19 2015, 10:39am replied:


thanks for your interest in the Mod.

To run the Mod you need to have the Broodwar Addon installed and your version must be 1.16.1.
You can simply connect to to upgrade your installation.
For very old versions (< 1.08) this update does not work. In this case you can download 1.16.1 somewhere from the Starcraft hompage and install it manually.

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Guest May 20 2015, 1:53pm replied:

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Guest May 11 2015, 1:16pm says:

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Guest Nov 3 2014, 2:46am says:

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Sahasrahla Creator
Sahasrahla Nov 3 2014, 5:59am replied:

The SC SUM homepage is linked in the summary.

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JuggernautSC2 Oct 30 2014, 7:48am says:

Cool bro! How did ya manage to fix the Motherships shadow? Mine is spinning ok but the shadow repeats its process. Cool Mothership GRP! Try matching the normal view in a game mode the lighting in the middle would be better with the angle that the lighting is in the lower part of the center like normal map for example try Sand Canyon in SC2 the MS has good lighting there!:D

+1 vote     reply to comment
Sahasrahla Creator
Sahasrahla Oct 30 2014, 9:48am replied:

Hi JuggernautSC2,

the shadow image is configured a little different like regular shadows are for other units. It uses the shadow color set but not the regular shadow iscript.
The sprite setup is as follows:
- the main image is basically empty; its iscript just sets overlay and underlay
(actually it contains a big circle in the middle, hidden by the overlay, to allow proper selection behavior)
- the independent overlay shows the actual mothership graphic
(the iscript just describes an infinite iteration over all GRP images giving the impression of rotation)
- the independent underlay uses the exact same iscript as the overlay but the regular shadow color set

This approach has the big advantage that the overlay (and underlay) animation is not reset on changes in the animation state of the unit (which would result in pretty ugly flickering).

+1 vote   reply to comment
JuggernautSC2 Oct 30 2014, 11:04pm replied:

Woah thanks. Well your Motherships grp is soooo cool but I want to see it in a normal lighting condition like in Sand Canyon in SC2. In the middle of Sand Canyoin map best results. :D

+1 vote     reply to comment
Sahasrahla Creator
Sahasrahla Oct 31 2014, 7:41am replied:

Well... I hadn´t SC2 installed since the Beta. :-)
Furthermore I will not start over with this whole cumbersome make movie->extract frames->createGRP extraction.

If you need a GRP with another angle/lighting/coloring:
good luck creating one! :-)

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Released Mar 2012
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