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SC SUM is a Mod based on StarCraft Broodwar 1.16.1 that preserves the classic StarCraft gameplay with all its original units, upgrades and abilities but enhances the tech tree by three new unique super units, corresponding new research facilities and lots of new upgrades and abilities.
In detail:
3 new super units
3 new buildings
11 new abilities
5 new upgrades
The Terrans get the Siege Destroyer. A battleship that combines the most powerful Terran technologies. It is equipped with a devastating rapid-fire siege turret, advanced cloaking and armor upgrades, engine booster capabilities and a primary weapon system that makes the Yamato Gun look like a county fair air gun.
The Zerg get the Eradicator. The meanest creature throughout known galaxy. Besides it oustanding melee combat strength and toughness it provides a variety of insidious support and assault abilities. This beast eats whole Marine squads for breakfast.
The Protoss get the Mothership. This monolithic dreadnought is the ultimate support unit and combines oustanding energy, shielding and warping technologies. Troops in its perimeter become almost invincible. Multi-Mothership-warps can move entire armies into the enemy´s base within the blink of an eye.
If you want to know more details about the three Super Units and all their new upgrades and abilities, please visit the:
You can download the current version there.
If you like this Mod and want to help improving the gameplay you are cordially invited to join the SC SUM forum to participate in detailed balancing discussion. This might be a good place to find other people to play SC SUM with as well.
Furthermore you might be interested in having a look at the SC SUM Team Liquid Thread where a lot of feedback on this mod has been collected.
Version 1.35 out now!
This latest patch modifies the Jammer Sweep and introduces new active abilities for Overmind and Portal. Furthermore the Portal will now be accessed via a third building category in the Probe menu. This allow availability of the cancel button in advanced building tab again.I would be very happy about any feedback regarding the new building skills.
Here are the detailed patch notes:
Update - 2013-02-04 -
Version 1.34 has just been released.
It raises the sight range of the Siege Destroyer slightly and adds the nuke targeting dot to the Fusion Cannon animation. Furthermore it contains some minor bugfixes and beautifies the Mothership sprite.
In details:
Update - 2012-10-01 -
I´ve just released version 1.33.
It contains some minor sprite updates for the Siege Destroyer.
Update - 2012-03-23 -
I´ve just released version 1.32.
It contains some balancing improvements regarding the Eradicator.
In details:
0 comments by Sahasrahla on Sep 26th, 2012
The YouTube video shows a brief overview of all Super Units. The commentator sadly missinterpreted the intented gameplay of this mod, so please ignore all statements like: "Build a complete control group of these things and you have won the game." Furthermore he explained some of the abilities incorrect and missed the purpose of the Mothership and its main ability (Shield Induction).
Nevertheless I am greatful for this video as it gives you the opportunity to see SC SUM in action.
Have fun!
waz up! looking cool!!
This mod is very impressive
I would like to know what tools you used to make the mothership, it shows in very good quality.
Hi KYSXD,
thanks for your excited feedback.
Actually... there is not much magic behind it. :-) I used a quite elementary freeware tool (can´t even remember its name) to grab frames for a full mothership rotation from SC2. I toggled of most SC2 graphic features when taking the frames to make the mothership look more "broowarish". The rest is photoshop handwork: some generic recoloring and specific color adaption of the surrounding plates to make them being used for the player color. Thats it.
dids you try usin' d d.archon, hypnotizing scvs and attacking with sd's and motherships togrther?
I was using all of the super units together using Mind Control. It was magical. Well, it was fun at the very least.
I found all of the units very useful. :) The Siege Destroyer was just awesome, since I'm more of a defensive player, I really liked to have 2 of those in my base. :3 Killed stuff. The Mothership was AWESOME, I used two of them to cloak 8 Carriers and I just kept sending my Observers across the map and finding an enemy base, then warping right into it. :3 They died so fast. <3 The Eradicator was pretty dang cool. :) I've got some pretty good ideas to start as Protoss and Mind Control an enemy Drone ans SCV, then build up to getting the super units. :D I don't know if that will work or crash the game, either way I'm gonna go for it and kill stuff with the Siege Destroyer range + Eradicators Burrow ability thing, I forget what it is called, and/or a couple observers. :) Great mod, looking forward to anything else from you or an update to this. :D
P.S. I only play vs Computers with this, since I sadly do not have anyone that I can play Multiplayer with on this mod.
Hi kingraptor232,
the number of Super Units is not limited directly. Nevertheless all Super Units need 16 supply which is quite a lot.
In my mod SC2TZR i will limit this!!! But not SC SUM!!!
I used the Zerg Eradicator rush against 3 Insane AI Opponents in my map Metro Manila!!!
YOUR ERADICATOR WILL BE IN MY STARCRAFT MOD!
"YOUR ERADICATOR WILL BE IN MY MOD!"
Well... if this is your understanding of modding...
I really appreciate all feedback regarding balancing and Super Unit strength.
Until now most feedback labeled the Siege Destroyer the strongest unit. Some players found the Mothership the best unit. I am happy that now someone likes the Eradicator most.