It has been achieved in the framework of a Mini-project at the National
School of games and interactive media to Digital Angoulème, the ENJMIN.

Each player will make his own learning of the universe based on a collective memory (everyone knows that fire burns, hurts a fall, that drinking water quenches thirst, etc..) But with a necessary adaptation because of the change of scale.

It is aimed at accomplishing a behaviour study on the players. Experience submerges the guinea pig in a world of immoderate proportions, while remaining in a credible and consistent, common space and it, to notice its reactions

To put it simply... you are a baby now go play dumb ass.

Two approaches to the game are possible. First, the player can follow the riddle proposed, and therefore adopt an approach called "slide" that is to say, a linear and scripted. Or Secondly, the player can discover the world and interact with the scenery, the only limit is your imagination. So here he adopts an approach called "sandbox", it is free and often unusual. Also how to play, an analogy can be made between the realities..

The player embodies the guinea pig, and the designers of the game can be seen as the scientists conducting the experiment. A sequence of tests would allow, for example, to study the behavior of players in the face of the unknown and the interactive elements. As in all the experiences, some guinea pigs will "succeed" and get out of it. On the contrary, other will "fail" and starve to death during the adventure..

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Experience part 3

Experience part 3

Aug 6, 2012 Full Version 1 comment

It is aimed at accomplishing a behaviour study on the players. Experience submerges the guinea pig in a world of immoderate proportions, while remaining...

Experience part 2

Experience part 2

Aug 6, 2012 Full Version 0 comments

It is aimed at accomplishing a behaviour study on the players. Experience submerges the guinea pig in a world of immoderate proportions, while remaining...

Experience part 1

Experience part 1

Aug 6, 2012 Full Version 1 comment

It is aimed at accomplishing a behaviour study on the players. Experience submerges the guinea pig in a world of immoderate proportions, while remaining...

Post comment Comments
Fast_Train
Fast_Train Aug 24 2012, 3:15pm says:

Didn't find any wheel even with noclip.

+2 votes     reply to comment
Walrus90
Walrus90 Aug 14 2012, 12:25pm says:

Ok so here is the issues with the mod.

The computer is french /derp

There is no main menu text /derp

Did you even test this? This has so much potential!

+2 votes     reply to comment
Walrus90
Walrus90 Aug 14 2012, 12:17pm says:

Ok I installed but there is no main menu,

Pro tip: Tell us how exactly to install

+2 votes     reply to comment
Walrus90
Walrus90 Aug 14 2012, 12:00pm says:

Ok cant play it says i need a disc volume or something. Come the **** on man, just do what everyone else does and just put it all in a folder so we can drop it in sourcemods.

EDIT: nevermind I need all the parts in 1 place to do it.

+1 vote     reply to comment
Walrus90
Walrus90 Aug 14 2012, 11:56am says:

Trying now.

+1 vote     reply to comment
WatchMasterAgrik
WatchMasterAgrik Aug 8 2012, 5:31pm says:

the thing says i don't have steam? O_o

+3 votes     reply to comment
WatchMasterAgrik
WatchMasterAgrik Aug 8 2012, 4:42pm says:

cool.

+3 votes     reply to comment
HazarD.
HazarD. Aug 7 2012, 8:17am says:

A HL2 mod in the HL secton? Sure??

+3 votes     reply to comment
Qwertyus
Qwertyus Aug 7 2012, 3:21am says:

1. It's a HL2 mod, not a HL one.
2. Better to zip all files in one, for simple download.

+3 votes     reply to comment
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Icon
Half-Life 2 Icon
Platform
Windows
Developed By
TheUnbeholden
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Official Page
Experiencelejeu.free.fr
Release Date
Released Jan 31, 2006
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Community Rating

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3.6

8 votes submitted.

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Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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Experience Experience
Experience
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11,305 of 22,801
Last Update
2 years ago
Watchers
14 members
Files
3
Reviews
2