The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

Description

A collection of fixes and enhancements for Half-Life 2: MMod. Make sure to read the description before installing!

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MMod: Fixes & Enhancements Project [Release 1.2]
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mol4
mol4 - - 43 comments

can i use this with your Compatibility Patches

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IDKFA-93 Author
IDKFA-93 - - 89 comments

Yes, you absolutely can.

Most of my compatibility patches were recently updated to ensure that they are compatible with the mod and some of my more recent patch releases, like my patches for The Hammer Cup 2017, were built with the Fixes and Enhancements Project in mind.

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Guest
Guest - - 690,276 comments

The weapons are clipping on the floor, on walls or on top of tables. Is there any way to fix this?

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IDKFA-93 Author
IDKFA-93 - - 89 comments

Could you share a screenshot of the issue that you seem to be experiencing?

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Guest
Guest - - 690,276 comments

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lowenz
lowenz - - 1,060 comments

Why not an 1.4 version? :|

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IDDQD_1337
IDDQD_1337 - - 314 comments

Because 2.0 is still development!

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dioxyde0
dioxyde0 - - 69 comments

is there any other way i can further improve the graphics in addition to cinematic mod? e.g an enb of some sort?

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TheTrueJester
TheTrueJester - - 77 comments

Hey there, I have something of a strange bug to report: The gluon gun is entirely unusable. It won't accept EgonUranium ammo, as if its maximum ammo capacity is at zero, and thus cannot be armed nor fired. Tinkering with skill.cfg to "add ammo" into the gun has sadly met with failure.

The second issue is, while the gluon gun does have a model, it strangely lacks proper textures. This is especially puzzling, as I'm not using any mods for the gluon gun, and I can clearly see your screenshot with a functional model.

I hope you can help resolve these issues soon, these are rather odd bugs that don't appear to be the norm. Thank you for your time.

Edit: So, skill.cfg is, in fact, the issue at play here; while I don't know if this here unofficial patch includes the necessary skill.cfg file to give ammo and damage, the Realistic Difficulty mod's skill.cfg *definitely* does not. When Egon isn't listed in skill config files, it effectively has no stats at all, while still being registered as an entity in the game's console. Thus, for anyone with custom difficulty configs, you have to add gluon gun's stats manually into the file, using "egon" as the keyword (e.g. sk_plr_dmg_egon_wide "damage number here" and sk_max_egon "255"), and repeat the process for all MMOD "games" with custom skill config files.

As for texture bug, I'm still hunting. It could be some peripheral mod that lists texture pathing for all weapons simultaneously that, like skill, isn't listing egon? Experimentation continues.

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CRT_
CRT_ - - 17 comments

good stuff man

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Yarkov_Desorec_2
Yarkov_Desorec_2 - - 150 comments

Episode Two doesn't work for me. Looks like Valve just destroyed game engine for modding again.

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kinerf
kinerf - - 12 comments

There's an issue of this working in everything, except main game HL2, the Gluon is also still the AR2, yet everything that seems to work and affect the episodes and LC, doesn't work with main-Hl2. Any recommendations?

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ - - 777 comments

Every episode every mod that's supported by you is working a couple of RTSL maps with texture issues but most work perfect, thank you, brother.
Be careful over there, just know in your heart what is right. Peace.

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Deimos2k16
Deimos2k16 - - 2 comments

Hi, this doesn't work. I followed every step, including putting the mods into sourcemods folder inside the client installation on C: (I have games on another HD though), everything should be fine, but I cannot find any mod on the steam library. Any suggestions?

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markproveau
markproveau - - 8 comments

Hey, this is a great fix pack, I was very happy to have the Music in CM fixed up!

Regarding CM I was wondering if you know anything about the post-processing effects. In HalfLife 2 especially (less of an issue in the episodes) It seems that MMOD is lacking the god rays and lens flares and a few effects that cause the maps to not really look "as intended" for CM. The god rays specifically are really missed, the skies look dull and grey, etc. Any chance of a patch or a way I can fix it myself?? or am I doing something wrong?

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PRinceBhai
PRinceBhai - - 500 comments

CM used a crude method which was just using ReShade/ENB for adding Screen-space God Rays and Ambient Occlusion. You can still use them with CM I believe with just a manual install.

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SirPigglin
SirPigglin - - 3 comments

Are these fixes and enhancements compatible with Project HL2?

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PRinceBhai
PRinceBhai - - 500 comments

Should be as that mod only reanimates the viewmodels.

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Guest
Guest - - 690,276 comments

Ehm, everything works fine but for some reason the tau cannon and ar3 are entirely unusable for me, i try picking them up from the manual turret and the car but it just doesn't do anything and the symbol of full ammo appears (the one that appears on screen after trying to pick off ammo for a weapon you already have full ammo for, altough i can put the tau cannon back in the car, i have no clue why this happens i installed mmod in sourcemods and even attempted to reinstall it, i even verified hl2's files just in case

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PRinceBhai
PRinceBhai - - 500 comments

Conflict with some weapon mod in Custom folder perhaps?

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XRGMUser
XRGMUser - - 93 comments

I see that you have used my Cinematic Mod Chapter Icons and Menu Backgrounds for this fix pack. It's nice to see someone using my work for a UI fix pack. The only problem I have is that for Half-Life 2 Cinematic Mod only, the .vmts for the menu backgrounds in widescreen were set to the standard 4:3 version instead of the widescreen version. You may have to fix that (and also I recently updated my Cinematic Mod chapter icons). Overall, good work.

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sebastatu
sebastatu - - 4 comments

Hi I found bug in the win Anticitizen One there is a big yellow trigger wall (box) showing where D0g throws the APC at the Combine.when I remove this mod it goes away, when I put it back it comes back up.

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