This compatibility patch will allow you to play through Kill The Monk with the revisions gameplay and visuals enhancements that HL2: MMod has to offer.
- UPDATE 1.2 - BIG NEWS -
This update will make the patch fully support with the released 1.3 version of HL2: MMod. Now before you play this i strongly recommend you remove the old version. I'm not sure if the save will work, well you maybe shouldn't do this.
Custom title added in this build.
Update 1.1
- Adding weapon Egon so you will easy to fight the Advisor.
- REQUIREMENTS TO INSTALL -
Before you install this compatibility patch, make sure that the following things are installed:
• Source SDK Base 2013 Singleplayer ;
You also need to be enrolled into Source SDK Base 2013 Singleplayer's 'upcoming' beta branch.
Here are instructions on how to do it:
- Right-click on Source SDK Base 2013 Singleplayer.
- Go to the "Betas" tab.
- Change "None - opt out of all beta programs" to "upcoming"
- Restart Steam.
• HL2: MMod (v1.2) ;
• Kill The Monk - you can download it from Gamepressure here:
Gamepressure
- INFORMATION ABOUT KILL THE MONK -
This story is another world of Half-Life 2. Taking place events after mod Save The Monk 2 when the Monk has kill G-Man leader of Combines and somehow he turn to evil and betrayal his brother, now he working for Advisors and promised to destroy all the people. You play as Gordon Freeman and your main goals is KILL THE MONK.
Gameplay around 1 hours or less.
- HOW TO INSTALL -
Extract the "HL2MMod_Kill_The_Monk" folder into your sourcemods folder. Then restart your Steam client.
Have fun :)
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Omg realy? But this is cool
This mod is not on my list, but some had request me to do this so i make this patches for their.
Now we can finally hunt down the g-min
This mod is broken. I can't get past the intro sequence.
Same.
I did find a workaround however. For some reason loading EP 1 and EP2 content breaks the mod's scenes like voices and how cut scenes are transitioned, so go through the gameinfo.txt using notepad (notepad ++ would be greatly beneficial) in this archive and remove the sections referencing the EP 1 and EP 2 vpk files.
Note that however as Kill The Monk does use content from both episodes, you'll then need to extract the content from both the episode's .vpk files (located in the half life 2 folder or SDK base 2013) using GCFScape and place them into the 'killthemonk' folder so you won't be ridden with 'ERROR' models everywhere. Make sure its in the 'original' Kill The Monk folder, and not in 'this' compatibility folder.
The only problem I found with this solution is the Advisor fight near the end where its impossible to defeat it as it can't be hurt or damaged. The workaround I found however was just to simply reload the EP 1 & 2 content using the gameinfo.txt and once the Advisor is dead, go back to edit the gameinfo.txt to remove the references to using the Episodic content.
Thanks for your help! Now I can hunt down the monk
Edit: So I tried I your method and it didn't work. I'm still stuck on the intro scene. It was worth a try anyway.
Oh really it didn't work? Sorry to hear that
I tested the patch is working fine no problem, is this a scene problem or something?
And advisor was too hard to fight i will add the weapon egon to this update.
Seems like a scene problem, as in the intro (very first chapter) at least for me the intro doesn't progress as soon as when the cut-scene transitions into when Monk prepares to put G-man into the grave.
I also assume its a scene problem because I recall you saying in another addon about making your own compatibility patch about loading other game content, as I quote from you: "If you didn't remove calls for Episode One and Two and your mod is strictly HL2, you may run into some problems, such as broken textures or not working scenes(when NPCs just don't do anything). You shouldn't put in vpk any files, that modify HUD(!)." So in this case, Monk doesn't bury G-man, therefore breaking the progression of the cutscene.
So, the odd thing for me is removing the loading of EP 1 and EP 2 content through the gameinfo.txt as then the cutscene progresses as normally, despite how Kill the Monk uses episodic content.
Oh nvm, everything seems to be working now with the update you put out, or also because I redownloaded SDK Base 2013 and episode 1 and 2 again. Thank you for your work on this patch, playing with MMod on this is great.
deleted
Whatever i don't know reason why the mod is remove here is the link if you want it.
Gamepressure.com