So what is it about?
Well this mod is meant to accentuate the role of heroes.
The original factions are unchanged, but two new factions appear: GoodHeroes and BadHeroes
The mod is meant to be played with one of those factions, versus one or more original factions.
The mod can be played on any original map, the new faction is very different from the original ones but it keeps deep basis from it.
You start a game in a small village, and you have to choose what kind of hero you'd like to play: Dwarf, Hobbit, Elf, Magician...(more to come)
You have only enough money to choose one even if you will be able to recruit more later, and to make a few buildings built.
So now you are the hero of the village, and your purpose is to destroy your ennemy. To reach your goals you will gain money killing, and a few rewards from peasants and villages. That money will allow you to buy weapons, armors, upgrades, abilities, spells, special stuff, mounts, other heroes and some structures like watch towers or camping tents to rest in.
To extend the commandset possibilities, i've set up a menu system, allowing you to navigate through specific menues for each domain (weapons, armors, abilities, spells...)
-The vision range is very narrowed to point at the loneliness of the hero. You'll have to go back to the village to buy your stuff, set watch towers to prevent ennemies to destroy the villages out of your sight and so on...
-The spell system is transformed into a fame/reinforcement one. The more ennemies you will kill, the more reinforcement from the authorities you will get (from peasants to an army)
-Cooperative play is a good way to play the mod. You can bring a friend and both play as GoodHeroes faction so as your heroes help each other. For example, with the magician or elf mounted, you can take the hobbit or dwarf with you, fight mounted or drop him further. The hobbit's rope allow any hero to climb up the walls. The dwarven tunnel is able for any hero too. His beer barrel can be useful to heal allies...