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Introduction:

Hello everyone, I am AlgerianGeneral, lead developer of the "Hearts of Iron Modern War Mod", previously known as "Modern Warfare Mod" for both Hearts of Iron III and IV.

The mod has been in development since June 2016, however progress was rather slow as the old team had almost no time to work on it, all that changed in September 2016, as PlayerHOI resigned from the team, we have taken over the mod (with his permission of course) and continued working on it, I can proudly say we have done a lot, and we are rather close from the first Closed Alpha.

The mod's goal is to move the clock a bit to modern times, exactly to January 1st, 2000. you could play as any country you want, either as a major such as the Russian Federation, the United States or even the People's Republic of China, or play as a secondary power and build your way up.
The mod will put heavy emphasis on realism, war declarations will be less frequent, you could get discovered while developing your nuclear program or getting sanctioned by the UNSC and much more to come.

The mod will overhaul almost everything, from the countries to the events, from the tech trees to units work and behave, from stats to Easter eggs. We hope to continue the Modern Warfare legacy and bring the best Modern day experience for the community

Meet the Dev team:

- AlgerianGeneral
- Murphy
- Random815 (aka Alex)
- PrinceKoala

Wanna help?
There are many ways you could help us, either with ideas and suggestions. or better yet help us with the following:

  • 3D modelling : We currently need a 3D modeler who has experience with rigging and converting simple formats (.obj or .3ds) onto the format used by Clausewitz (Pretty sure Paradox have published a plugin for that).
  • Coding : "Two hands are better then one", even tho our team is rather decently experienced, we still need more men on deck, mainly to do regular stuff such as coding events, designing focus trees, tweaking the GUI and similar random tasks.
  • 2D GFX designer : I've done my best to rework the UI, however there are thousands of textures to do, and so I'd really appreciate some help, having Photoshop would actually help the process a lot.


For any who is interested in joining our team, or just spend some time with us, you could join our discord channel (the link is down below), myself I am over there almost 24/7.

Wanna help?
Here's our discord channel, I'm usually active over there.
Discord.gg

Wanna Cooperate?
Sure, we could help each other out; share ideas and some coding tricks if you may. I'm always open to help the others and vice versa. everyone has a weakness point after all.


Small note:
We haven't posted anything on Moddb just yet, as things are still WIP. However you could visit our discord channel (The announcments channel to be accurate) that's where the magic happens, you could scroll up and see the current progress on the mod.



Thank you for your time,

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Dev Diary #4

News 18 comments

Good afternoon everyone,

And here's the long awaited Dev Diary 4 (and the first Dev Diary on the paradox forums!)
We've been working hard on the tech trees, their appropriate GFXs and so on, remember that this is all WIP and subject to changes according to the feedback we'll be getting. and so if you see something wrong that needs to be fixed, just tell us in the comments section,

Sorry for not posting the tech trees, as I didn't have access to WiFi recently, I'll edit the post and upload them as soon as I can.

However I will explain how the trees will behave:


Infantry will have a bunch of kinds of equipment such as rifles, light machine guns, general purpose MGs, ATGMs and Anti tank rockets, in addition to MANPADs. all of these are separate trees and separate equipment, as we believe that would make more sense and give the player much more choices when choosing the respective equipment for his forces, with the possibility of making variants for each of these (Compact versions of the AK-74 such as the AK-74U for your paratroopers for example)


Land vehicles tree:
This one's a bit tricky, since we still didn't figure out how to simulate certain variants such as light tanks, or AT APCs or these unique BMP-Ts. However the tree is there: we have MBTs, IFVs, APCs, Infantry mobility vehicles (think Humvee) and trucks.

We are currently working on the sub techs (how SPGs worked in vanilla, as a small square in the corner pretty much) That will include airborne IFVs like the Russian BMD series; Heavy SAMs like the Patriots or S-400s; Medium SAMs on different chassis like the BUK-Ms or the Pantsir S1 and more.


Aerial tech trees:
This one only needs small refinement, We went with different kinds of fighters: Multi-role and Air Superiority fighters, each with their own pros and cons, and their own Carrier based variants (that's a subject for another Dev Diary)
In addition to CAS, Strike fighters,Interceptors and UCAVs.

The air tree was split into two parts, Heavy and light air frames. The Heavy air frames tree contain Strategic bombers such as the B-52 "Stratofortress" or the Tu-22M3 "Backfire". Maritime Patrol Aircrafts (MPAs) such as the P-3 "Orion". as for Air transport, they'll be classified into 3 types:

  • Strategic Airlift : Such as the C-5 "Galaxy" or the An-124 "Ruslan"
  • Strategic/Tactical Airlift : C-17 "Globemaster III" or the Il-76 "Candid"
  • Tactical Airlift : C-130 "Hercules" or the An-22 family

Tactical airlift planes will have a rather special variant: Gunships such as the AC-130 "Specter II", as for AWACS and Mid-air refuelers, those will require some brainstorming on how to simulate their effect.


Naval tech trees:
just like the air tech tree, The Naval tree is split into two tabs:

  • Escorts :

It mainly includes Frigates, Corvettes and Missile boats (Fast attack crafts) , In addition to Conventional Attack subs (SSKs), Nuclear attack subs (SSNs), and Nuclear missile subs (SSBNs/SSGNs)

  • Capital vessels:

Capital vessels includes Destroyers (DDGs), Guided missile cruisers (CGs) in addition to the Guided missile Battle-cruisers, you could find Aircraft carriers, in addition to LPDs and LHAs.
Nuclear propulsion will be a sub variant for Destroyers, Cruisers, battle-cruisers in addition to aircraft carriers and possibly LHAs.

And without any further ado here's some screenshots

That's all for this time folks, hopefully I'll start my new YouTube channel soon, with Audiovisual Dev Diaries, Multiplayer matches, Strategy gaming and most importantly hearing me while I ramble.

See y'all in the next Dev Diary. Don't forget to join our community on Discord here .

AlgerianGeneral signing out...

New members needed!

New members needed!

News

A short post where we will talk about which people do we need on our team.

Happy new year!

Happy new year!

News 26 comments

A small post where I talk about the mod, the progress and the near future.

Dev Diary #3.5

Dev Diary #3.5

News 1 comment

a semi Dev Diary for all of you guys to read and umm .... things! We're also hiring new members!

Dev Diary #3

Dev Diary #3

News 11 comments

In this third Dev Diary, we will talk about various things...

Comments  (0 - 10 of 445)
sentinel2202
sentinel2202

Well, you are right after all.This is one nice mod for HOI4, not a place to start comment wars. If you guys didn't do it, I think that at least you should give national idea (or how's it called) to Kosovo "partially recognized state" like in Millennium Dawn mod, or just make it a Serbian puppet. Anyway, cheers, i wish you a good work. Also when will we have the release date, because i'm sure that this will be very good mod, maybe even better than Millennium Dawn or Great War mod, good luck!

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sentinel2202
sentinel2202

Also,forgot to mention that so called "Albania" would be under Serbian control now, if NATO didn't bomb Serbia and killed hundreds of civilians.Serbia would take Tirana in less than five days.Enjoy your "Great Albania" NATO lickspittles.

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sentinel2202
sentinel2202

Kosovo was not and never will be part of Albania.So called "Albanians" would not have their own nation if Serbia didn't release it from Turkey after First Balkan War (Austria-Hungary demanded their freedom so Serbs can't get access to sea.).Albanians are nothing more than a mix of Turks, Serbs and Greeks.They have nothing in common with Illyrians (which they say that they are their ancestors)."Albanians" went to Kosovo when Serbs from Kosovo were retreating to Austria or other rich European nations. Albanians killed thousands and thousands of Serbs in Kosovo, so they are "majority" now. If Tito didn't make it into "autonomous region" "Albanians" would never "take" it from Serbia. Also, 60% of the world still doesn's recognize Kosovo as independent state.If Serbs don't **** up, Russia and China will never recognize Kosovo as a state, so all people that think that Kosovo should be "Albanian" need to read a book. Also Albanians don't want to say Kosovo i (and) Metohija, because Metohija means "Land of Monsteries", because Serbs have around 50 monasteries there.It's also strange that people call Serbs "war criminals" when Albanians were removing crosses from Serb churches.Not to say how many Serbs were killed in "Kosovo" war.Sorry for some spell and grammar mistakes.

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bormos3
bormos3

Bla bla bla, who gives a crap....this is a mod for hoi and not about arguing serbs and albanians

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TheRemover
TheRemover

1.Are you going to have some sort of system which makes it harder to mass produce planes at a large rate?

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DelijaMomak
DelijaMomak

Why is Kosovo separated from Serbia? Even today in 2017. Kosovo is stil part of Republic of Serbia, even if it sees itself as it's own state and some countries recognized them. In that time there was nothing like separated kosovian republic. Alsoo, if you need anything about Serbian focus tree contact me. There is always some fun at the Balkans.

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Guest
Guest

Kosovo,now is recognized by major powers,and is a member of almost all sports organization and soon will be part of OSCE,UN and other international organizations.Also the time when Kosovo is recognized by Russia won't be very far away.And it's not part of Serbia and it will never be part of it.Also if u guys can add all Kosovars parties with current leaders,would be great and realistic.
Why not add the choice to make Balkan Federation too.

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DelijaMomak
DelijaMomak

They're not recognized by most of the world ( Russia, China, India, Brazil, Spain.. ). Anyway it's not about how it is now, it's about 2000. Then Kosovo was, as it is now, part of Republic of Serbia. By the way, it would be fun to have an event that would make Kosovo independent or in war with Serbia.
About that Federation everyone know that it's not possible, so I wouldn't put it into game.

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TheRemover
TheRemover

It doesn't matter man , Having them in makes it more satisfying to steam role their puny little security force xD

Let's not bother the devs out of respect for their amazing work so far

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DelijaMomak
DelijaMomak

Yeah however Serbs will take it at the very beginning hahah, but just to help our frends to make better mod

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Algerian_General Creator
Algerian_General

Kosovo is under UN administration in the year 2000, plus it's a demilitarized zone. We already have multiple events for Serbia/Yugoslavia that we will reveal soon

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One_MD_Dude
One_MD_Dude

Actually since 2008, Kosovo has been a partially recognized state, It's one of the reasons on why Serbia isn't in the EU.

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