From the maker of Markistan RPG comes Hatchet. Hatchet is a heavy duty conversion mod for Deus Ex with a campaign all its own. Hatchet contains a unique storyline & employs free-roam mechanics to present a world we think will shock, satisfy, & puzzle you to the end.
I try not to do screenshots from blender, because its shaders are awful, its lighting assembly looks significantly worse than in-game, and a couple of things don't make sense until it's processed (for instance, that green magazine? Gonna be 40% gray in game, but I flag it green in blender to indicate enviro mapping)
I'm also aware that a lot of the rounding and proportions are off relative to the gun this was inspired from, but unfortunately this thing is already cruising 800 polys as a pickup (no muzzle flash either) and I'm trying to conserve as much as physically possible... but iron sights, an intricate scope, and its generally curved design leave me with very few options. I'll post a pickup soon, and that'll have any inverted faces sorted out, textures remedied, and shaders looking better, so it'll make more sense later.
Nice!
Thanks. This guy was a real pain to put together, but it's precision crafted and looking very nice.