Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges
Last month we showed off what the new guys were making and they've continued making progress, with the MG34 and MP40 currently in their capable hands. Once they (they being Jenn0_Bing and Rick_D) have done those, then all that's left is the Enfield and a few minor tweaks to the K98 and Bren's. Yes I did say Bren's as in multiple...
Posted by ginger_lord on Nov 21st, 2009
Cpt. Ukulele has also been hard at work with the never ending requests of prop models following on from his assault on the door handles. We've also had some fantastic help from some voice actors so you'll be belting out orders in British, German, Canadian and Polish! We'd love for some more German voice actors to get in touch though.
Playtesting is coming on well with everyone having fun during the tests which is a great plus, peoples niggles have either been fixed or they've accepted the fact you have to play this game differently to DoD:S. It's nice to see players say once the mod is released they will be playing this over DoD. A real motivator!
This months media comes in the flavour of a couple of videos showcasing two maps, Archery and Gold.
First up is Gold, set behind the beach and incorporates both open field combat with close quarters urban combat. It's a huge map that makes other Source engine maps feel inadequate and as such has 6 sets of advancing spawns for the teams as they advance across the map. Here is a small taster of one of the objectives, a small town:
Apologies for the lower quality than usual, had to record this from my secondary PC which wasn't up to HD recording!
The Axis really didn't want to give that one up and were heavily entrenched in every nook and cranny. Next up is a shorter feature on Archery, based around the Operation of the same name. British Commando forces assaulted a collection of objectives in Norway early on in the war and this map reflects just one of these operations. For more info check out this Youtube link for a report from the times.
Lastly a couple of screenshots from the revised version of Radar_PP. The push pull variation is almost perfectly equal, despite a non symmetrical layout. It really does require teamwork to break the other team as for the last 5 matches on it it has been tied after 10 minutes of playing and gone down to sudden death to settle the score.
And some unfortunate news to add at the end, next month we'll be out on the streets with our charity tins trying to drum up next years financial support. We were amazed by the generosity of people this year and hope to have a repeat of it this year, we're even going to throw in some rewards for those who donate. So hold fire donating for now and wait to see what we can offer.
More news as always, next month.