Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience. Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it. The goal was clear, to make a WW2 mod that featured all the missing bits of WW2 history, portray it in a historically accurate way but without detracting from the fun or playability by overdoing realism. In short the kind of game they and their friends would like to play. The name comes from the original code words for the capture of the Pegasus/Orne bridges

Report article RSS Feed April 2010 Media Update

As I write this in one window of FireFox, I have the "To Do" list for the mod open on another screen and it is slowly but surely turning green. We keep all the done stuff on the list just for motivational reasons as you can see just how far we have gone. If we had an extra player animator/rigger and a sound engineer, we'd be much closer! *hint*

Posted by ginger_lord on Apr 17th, 2010

We hit a little blip mid March where productivity dipped a little but in the last two weeks lots of amazing things have happened. Last month I told you about some work mXed had done, but didn't go into specifics. What he had done was a bunch of stuff for the first major patch after release, but they were so awesome we have brought some of them early into 1.0. One by necessity and the other because we thought why not?!

The first is the Thompson M1928A1. It is a beast, lets get that clear, with a much higher rate of fire than the other two SMG's you really don't want to get caught in its path. We brought this into an earlier release because technically we were breaking the laws of history by using the Sten in a few maps, it wasn't invented/supplied till 1942 and we have some earlier maps than that. Porc, one of our testers, has compiled a short video showing the rampage it can cause:



The guns certainly aren't clones of each other in this mod but both SMG's in the maps have their pro's and con's which balance them out nicely. The Thompson will be available as a default Assault Class choice in all maps prior to 1942 and those defined as being in the Mediterranean conflict for a bit longer. For those that don't have the time for a video, here's a pair of shots showing the weapon in haj_mercury and haj_archery.

April 2010 Media Update April 2010 Media Update

The eagle eyed viewers will notice something different about the objectives in Archery, for it is no longer an Attack/Defend map. SteveUK implemented our Destroy gamemode this week and we've been testing it out in a few maps to much amusement. This again was meant for 1.1 but seeing as it was essentially only relying on art assets we finished it off there and then. It's an assortment of various styles of gameplay from other games/mods but its one we feel works best. You spawn with no TNT and have to go to certain 'TNT dispensers', for lack of a better phrase, to get your TNT. Then instead of having a pre-defined place to attach the TNT to, you have a general area allowing sneaky placements. We ended up with testers sticking the TNT to the underside of tables, the axles of trucks etc all in an attempt to fox the defenders who have 30 seconds or so to defuse the TNT. Great fun and ensure a bit of change each round. We'll hopefully show that off next month.

Lastly a short round up of what else has been going on; Jed finally found the time to implement his new helmet system. Visually it's not much different to the old system but is infinitely more flexible and allows the potential for players to select their head gear in the future. At the very least we don't have to compile the player models every time we want to add a new helmet!

The maps are being given a new beauty pass along with final bug checks, Spine has been hard at work creating some lovely (non boring generic hl2) detail sprites for the grass in our maps. I think you'll agree it is a vast improvement:

April 2010 Media Update April 2010 Media Update  

Two of our testers, MrGrubby and sli-woody, have been hard at work making their own maps for Ham and Jam and both stand a good chance of becoming official. If they'll let us we'll show some images of them soon but both have radically different settings and playstyles. If they were to make the first release we could be on for at least 7 maps on release day with at least 3 different gameplay modes.

More as always next month!

Post comment Comments
aidas2
aidas2 Apr 18 2010, 1:39am says:

Awesome Thompson, awesome maps, can't wait for this :D

+2 votes     reply to comment
HounderKnight
HounderKnight Apr 18 2010, 2:23am says:

Loving the sounds of the Thompson, and the model of course :) nice job on it. And bravo with the maps, they look absolutely superb

+1 vote     reply to comment
deceiver
deceiver Apr 18 2010, 2:01pm replied:

That was just the placeholder sound, engineer (our sound guy) uploaded new sounds this weekend for the test and let me tell you...the Thompson sounds like a beast!

+1 vote     reply to comment
Otreum
Otreum Apr 18 2010, 3:02am says:

Very very nice, however one thing still bothers me, movement speed is still very fast and erratic, and....there has been something else bothering me, I couldn't quite figure out what it really was, the level design was ok, the colour scheme could probably look a bit more moody, but that wasn't the problem, the movement wasn't really related to this....so I couldn't understand what this bother was....until I realized that there was a happy little birdy chirping away in the background.
There should be no happy birdy, the happy birdy should be a very sad birdy because there are lots of loud cracking and banging noises all around him, and the environment is exploding and being destroyed around him....so happy birdy should have flown away sooner to get away from all the loud banging noises.
Point being: There should not be a cheerfully singing birdy :)

+2 votes     reply to comment
RustySpannerz
RustySpannerz Apr 18 2010, 4:13am replied:

Wow. Do you really get bothered by that!? Anyway, nice update. Really looking forward to this. These latest graphical tweaks have really managed to improve things!

+1 vote     reply to comment
Otreum
Otreum Apr 18 2010, 8:08pm replied:

It just seemed too happy and cheery for a war atmosphere, that was why I pointed it out, whether some birds sing songs while bullets are blowing up their nests or not.

+1 vote     reply to comment
Swaggletooth
Swaggletooth Apr 18 2010, 6:20am replied:

Pretty sure birds keep singing regardless of loud noises. It's well known that robins would quite happily sing nearby field guns and things like that :X

Where I live birds are rarely bothered by loud noises (including amusingly, gas guns that are designed to scare birds away).

0 votes     reply to comment
Silverfisk
Silverfisk Apr 18 2010, 12:52pm replied:

@Otreum I agree with the movement part, it's too fast.

+1 vote     reply to comment
theM3nace
theM3nace Apr 18 2010, 6:21am says:

nice
tracking

+1 vote     reply to comment
Silverfisk
Silverfisk Apr 18 2010, 7:35am says:

Greatest ever!
I love the feeling in the weapons and the maps look super awesome.

+2 votes     reply to comment
zaglis
zaglis Apr 18 2010, 8:16am says:

This is how DoDS should have looked!

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Apr 18 2010, 10:40am says:

WoWeSoMe!

+1 vote     reply to comment
Bluedrake42
Bluedrake42 Apr 18 2010, 10:42am says:

How is this any different from day of defeat?

+2 votes     reply to comment
ginger_lord
ginger_lord Apr 18 2010, 12:36pm replied:

Quite a lot, aside from the additional Commonwealth weapons and models;

1) Much more methodical gameplay, weapons are more lethal requiring teamwork to survive
2) Objectives are sensible and often require you to hold an area for a good 20s, rather than just running through an inanimate object to insta-cap
3) Working with team mates gives you all bonus features
4) A lot of the maps are based on real scenarios, featuring real layouts of places that actually existed as well as featuring the same objectives
5) It's a lot more tactical, multiple options to each objective and virtually any position can be outflanked.
6) Bullet damage fades over distance, no more being "headshotted" at 1km with a 9mm pistol round.
7) Much much more!

+2 votes     reply to comment
Bluedrake42
Bluedrake42 Apr 18 2010, 11:16pm replied:

looks really twitchy to me

+1 vote     reply to comment
Apples_of_Doom
Apples_of_Doom Apr 18 2010, 12:45pm says:

wow....
nice work guys. :)

+1 vote     reply to comment
Isundir
Isundir Apr 18 2010, 2:02pm says:

lol I want a 'maffia' thompson :P
like a special unlockable something :D

+1 vote     reply to comment
UKcharlie
UKcharlie Apr 18 2010, 3:42pm says:

Been looking at your website for a couple of years now and I am really getting the feeling that things are being finalised.

Awesome progress and really looking forward to this

+1 vote     reply to comment
ChestyMcGee
ChestyMcGee Apr 18 2010, 3:58pm says:

It's nice to see progress - I haven't looked at this mod in quite some time.

Not to be mean, but isn't this just essentially DoDS but with a new team and ironsights? Please prove me wrong.

0 votes     reply to comment
Otreum
Otreum Apr 18 2010, 8:09pm says:

@Saxonswine, i'm not talking about being as realistic as possible.
I'm not going to BS, because I really don't know if Robins are quite happy with deafening disruptive explosions and gunfire exploding around them like some kindof orchestral drums to their song, but hearing birds chirping away happily in the background in the middle of a warzone just doesn't contrast well in my opinion.
(Oops, comment was meant to be in reply to saxon's post)

+1 vote     reply to comment
ausbushman
ausbushman Apr 18 2010, 9:41pm says:

Nice lookin' screenies! Like the video too, but it upsets me to think that the gameplay might be similar to Dod:S (hope I'm wrong!). Though at least the Thompson does something in this.

+1 vote     reply to comment
SquireJames
SquireJames Apr 19 2010, 12:40am says:

Huzzah! Some early war stuff :) I approve.

+1 vote     reply to comment
hughyy
hughyy Apr 20 2010, 7:06am says:

Having played the mod, I can assure you it is vastly different from DoDS.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Contact
Send Message
Official Page
Hamandjam.org
Release Date
Released Dec 21, 2013
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Ham and Jam (Half-Life 2)
Ham and Jam Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Ham and Jam Developers
Ham and Jam Developers Developer & Publisher with 4 members