Halo: Starside Intercept is a Homeworld 2 total conversion bringing tactical space combat to the Halo universe.
Up close to Halo, you don't get any Z-Clipping from this distance. It's frustrating, because I suspect this problem can be corrected by changing a single value in the source code.
Notice the 3D terrain, it's an actual mesh that you can fly around. I was going to make some higher fidelity 'island' meshes that could just be placed in the middle of the ocean with neat Forerunner structures like the Library.