A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

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Maelstrom
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CC-1136
CC-1136 - - 52 comments

Well, that planet is screwed.

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evans274
evans274 - - 367 comments

Well, all my planets have max amount of Orbital Defense Cannons spread out among the gravity well, also a starbase. I trained about the most offensive ships that I can muster, I would have to see how that plays out, I may win or I may lose.. to put it bluntly I am scared shitless when convenant come knocking on my door.

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Cixlysid
Cixlysid - - 234 comments

They sent a similar fleet to my Planet.. an well. i'll let you watch the outcome Youtube.com

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mikenike696
mikenike696 - - 195 comments

how did u do that with the ships on the side bar u have numbers under the icons

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Chris_Rayya
Chris_Rayya - - 560 comments

The people on that planet better be packing their **** and leaving....

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blaze3114
blaze3114 - - 185 comments

well its a bit late now sposed to leave before the covies got there

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-Defender0-
-Defender0- - - 1,193 comments

reach.

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Nanoelite001
Nanoelite001 - - 531 comments

Covenants got reach ;)

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mikenike696
mikenike696 - - 195 comments

i was bored

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JayTheGam3r
JayTheGam3r - - 1,869 comments

Smacs would turn that fleet into rubble

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Andi382
Andi382 - - 368 comments

lol sure on reach where like 50 smacs and they still werent able to hold of the covenant !

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ZGames
ZGames - - 371 comments

Only twenty SMACs. It was about 120 human ships of varying class. To included the Supercarrier Trafaglagr.(Spelling?) and the Covies had some something over three hundred. They killed at least half of that fleet plus the Covies lost one of their most powerful ships to a single cruiser. (Not the Reach game ship)Going by Canon that is a great job. They took the Covies one for one in kills. It was revered roles for once. The Covies only won due to numbers.

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mikenike696
mikenike696 - - 195 comments

how many SMACs did earth have?

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Pieboybom
Pieboybom - - 250 comments

300. but the forerunner dreadnought and truths fleet showing up wiped them bad.

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ZGames
ZGames - - 371 comments

They took out around 1,000 Covie ships though throughout the 3(?) month battle. They were the only reason Hood was able to hold the Covies back.

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evans274
evans274 - - 367 comments

I think it was 150 ships, but it doesn't matter because the covenant had 2-3x more than they did.

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JayTheGam3r
JayTheGam3r - - 1,869 comments

The final battle above Earth was only over forty since that one station exploded and destroyed over 500 covie ships.

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RMSideDish
RMSideDish - - 14 comments

Good shout to another great mod

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Unikraken Author
Unikraken - - 3,224 comments

You realize the word exists outside of SoaSE modding right? It's a real word that means stuff.

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piemanpie
piemanpie - - 95 comments

blasphemy

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mikenike696
mikenike696 - - 195 comments

there was more ships than that I just couldn't fit them in
the entire fleet:
16 cas carriers
125 ccs battlecrusiers

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Pieboybom
Pieboybom - - 250 comments

ha, my newest UNSC fleet couldve beaten that. 32 SMAC's around my capital, 52 paris,9 Orion battlecruisers, 10 SuperCarriers, 8 Autumns, 35 Thranatos destroyers, 1 CCs battlecruiser, 1 CRS, 1 phoenix ship, 46 charon frigates, 1 marathon, and 1 valiant. (i got bored. lol)

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noobsbane283
noobsbane283 - - 26 comments

Would that beat them? Counting the SMAC's, that's 197 vessels. 197 against 141 Covenant cruisers, 16 of which are Assault Carriers. It would certainly be one hell of a battle, the SMAC's would be the decider that's for sure. It's ideas like that that make me wish SoaSE had some form of quick gameplay mode where you could pitch custom fleets against one another like the Total War games. Just for the eye candy.

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Pieboybom
Pieboybom - - 250 comments

if i had a few mother of invention, i think id win. lol. but, idk. if it was 145 frigates, id lose. but all the cruisers sure make it more choosier. it has yet to run into an enemy fleet it cant take. and im still pumping out ships.

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mikenike696
mikenike696 - - 195 comments

what is up the mother of invention that ship I was playing as the unsc and fortifying(think I spelled that wrong)and after doing that for about an hour I realized the covies haven't attacked me yet ad it was because of that ship so I took a halcyon and took it for myself

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mikenike696
mikenike696 - - 195 comments

don't forget about had all the research done for health armor and firepower

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Pieboybom
Pieboybom - - 250 comments

So did I. lol. But i sent it at a flood world by accident, lost 2/3 of it before i could retreat. -.- those are to damn hard.

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spartan11011
spartan11011 - - 289 comments

It does have a custom battle function dude, and I do it all the time. You can do it with Galaxy editor. It just isn't a widely broadcast function.

Download Galaxy editor for sins, and when you are making your map, right click on a planet and click edit, and you are free to add any ship you want, and as many as you want, including unlimited capital ships. It works perfectly with mods too. Simply take the galaxysceneriodef. file in game data and copy and paste it into galaxy forge's data, and overwrite the original one. You can always get the original back by going into the game data of your original sins for the def. file. It will allow you to pit whatever fleets you want against each other man. Glad I could help!

Recommended map to make for battle scenarios:
Place 3 planets down in a solar system all connected in a line. the two end planets will be the home planets, and the center planet will be the slaughter grounds. Spawn your desired fleets on the home planets, and your off for the biggest battle ever. The AI fully controls the fleet you give it, and will throw it all at you at once, so you will get the battle you want. Just be careful not to break your computer from pure awesomeness!

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mikenike696
mikenike696 - - 195 comments

THANK YOU FOR THIS
on the down side my laptop overheated :(

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spartan11011
spartan11011 - - 289 comments

You are so welcome, and I hope to continue to spread the message of awesomeness throughout the Sins universe. Please, can you help me spread the word of galaxy editor? I bet many more would like to hear of it!

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Pieboybom
Pieboybom - - 250 comments

so i tried moving the galaxyscenariodef. file over but it wouldnt work once i moved it. can you help?

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Pieboybom
Pieboybom - - 250 comments

you need the editor for rebellion. and i cant find one....

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spartan11011
spartan11011 - - 289 comments

If your using the rebellion editor I haven't completely figured out how to use it myself. But make sure you Copy and Paste the galaxysceneriodef. file and overwrite the original. If you did all that, I don't know exactly what is wrong. I need more information.

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Pieboybom
Pieboybom - - 250 comments

i was using a downloaded version of the editor. i didnt realize it was for entrenchment. i managed to find the rebellion version later on and got it working. :) thanks for sharing it. cant wait to have fun with it.

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-Defender0-
-Defender0- - - 1,193 comments

i wouldve added in a few supercruisers (adjudicator class) so that you could take out SMACs without losses

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Pieboybom
Pieboybom - - 250 comments

ooooooh, i need to watch out for that. good idea

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Screenshot thanks to mikenike696.