A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Archer Effects Test (view original)
Archer Effects Test
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Idios Creator
Idios - - 391 comments

Absolutely wonderful looking. Love it. The only thing I dislike about the missiles in game right now is the large explosion effect when they hit a target. Hugely over exaggerated, and sometimes looks like a tactical nuke is impacting the opposing fleets ships.

Also, do I see some shields on those Halcyons? UNSC is pretty OP as it is in the late game, dunno how you'll go about giving them shields.

Reply Good karma+7 votes
Unikraken Author
Unikraken - - 3,224 comments

No, that's just plasma. UNSC shielding will be yellow as it is in Halo 4.

Reply Good karma+6 votes
Idios Creator
Idios - - 391 comments

Makes sense that it'd be yellow, spartan shields are yellow. Some pretty plasma though.

Reply Good karma+6 votes
Nanoelite001
Nanoelite001 - - 531 comments

Will any ships other than the Infinty be getting shields?

Or are we not allowed to talk about those?

Reply Good karma Bad karma+1 vote
leob70
leob70 - - 9 comments

I would check alleys for ONI spooks just in case.

Reply Good karma Bad karma+1 vote
Battlemage1
Battlemage1 - - 962 comments

So big missiles. Where does the UNSC store them? I think you should resize all your effects to ships, bases and other structures sizes.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

We're working on the exhaust for the Archer missiles. What do you think?