Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Spartan and I filmed a full 50 minute match that we were going to upload, but fraps bugged out on me and didn't record the whole thing. Fraps also bugged out slightly while filming this, causing one or two tear/skipping sections.
All content here is in beta. Being the idiot I am, I set the ship limit to high. Around 15 minutes the FPS drops to an all time low due to 100+ ships that aren't 100% optimized flying around blasting the s*** out of each other. Fraps also dropped the framerate slightly. On bigger maps this isn't a major problem due to the size of our maps. Also the tigershark draw distance issue mentioned and shown in the video has been fixed. Music player is still slightly buggy, but the all the new tracks are in.
About the video itself, my mic was turned on low, sorry about my voice either being hard to hear. I was narrating events to o0Faced0o and Zero ended up coming back from being afk around 6-7 minutes in. Didact was also in the call while filming this.
We plan to upload an in-depth gameplay video around Christmas or New Years. Stay tuned. The SMAC will be in the next video.