Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
...Seeing as for some reason it keeps uploading the wrong picture i've had to write this 3 times.
Changed the charon's nose, added decals, changed the atlas.
Theres two directions i want to go with with the atlas, both of them rather exotic.
One is a burst laser that'll fire a huge scatter beam and damage multiple targets, though obviously this isn't very UNSC.
The second is more of a sniper/defense ship with a good scan range and dual mass drivers of lighter size than a MAC but the ship will be designed around firing them as fast as possible, allowing it to put down heavy fire from a distance, but with low turn speed and movement speed.
I love the new nose on the Charon, it looks a lot more distinct from the Marathon/Halcyon now, and has a great look. As for the Atlas, the addition of that armor has made it look much more UNSC from before. I like the idea of a long range ship, maybe make it slow to make up for the range and power?
"allowing it to put down heavy fire from a distance, but with low turn speed and movement speed."
;)
That's what I get for skimming XD
doing very well with the ships looking ships however can you make sure that the cannon unsc ships are at the for front of the ships and make sure that they stand out as the mainly used ships
Erm. I can't promise that as 1) there won't be ships you'll be "forced" to use, and 2) we're not artificially inflating canon ships just so you use them over none-canon ones.
Your fleet will have a mixed composition if you want to get anywhere, just like any good RTS.
I suggest adding more supporting structures between the two sides of the Atlas.
And sniper ship would definitely be better than scatter beam. Save that for the Covvie.
There aren't two sides. It's the two different concepts of it, the front one being the sniper.
Wonder how many ships the Covenant has.
Do you have an ETA on the update? I'm so excited I just can't wait! XD
This is awesome, I'd thought these were full rendered models until I looked closer, if the finished product is anything like these I'm defo getting this.
The atlas looks much better this time around
I like the Charon and the Talos. But the Atlas, Hecate and Thanatos looks odd IMO
Well, the Thanatos is canon.
heart of midlothian
With the UNSC ships looking as good as do, can you say that the covenant ships are going to look just as good?
and will we get the covenant Corvette off of Halo: Reach?
please and thank you for answering my questions =)
The Covenant Corvette is a high possibility since we got the Reach Frigate. :)
Yay :D
You made me happy
Huh, just noticed the Talos looks like the Rhino freighter from Freelancer.
Discoveryfl.com
That? What?
The things on the side that stick out are nearly reminiscent of the Rhino. :P
Oh. I was thinking more spirit of fire when i did it.
Nicely done I love these ships. Since you were thinking of the spirit of fire will the phoenix class be included?
No it won't and neither will the Halo wars covenant destroyer. (I asked this question before lol)
Well it could if I willed it to. :P
Velo doesn't want it, though.
Nope. There's certain aspects of it that are good, especially with tweaking, but the design as a whole is bad in my eyes. The ship it's self doesn't have a role in the mod, either.
dont take my word for it, but i remember the team mentioning something about not liking the Halo Wars designs. I quite like the Spirit of Fire but frankly these guys add plenty of other excellent designs anyways
Hey, I like the Spirit of Fire, too, but it has no place in the mod.
My apologies, i was attempting to quote something something said a long time ago