Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Just so you know, I'm still texturing.
The Prowler will be a mid/late game research and build that will more than likely give you the upper hand against your enemy. It will have a 'cloak' ability and act as a scout. The Prowler will also be able to lay Moray space mines undetected, which can cause major grief to the enemy player. In direct light, you can see the photoreactive panels on the hull (it's the hexagon pattern).
The Tigershark is a small harassment unit that is in between the Mako and the Hammerhead corvettes. The Tigershark will come with two heavy turrets and a longbow missile turret, which does more damage than an Archer. Won't go into specifics, but the Longbow missile is used for penetrating shields and heavy armor. This corvette will be easily affordable and available early game.
As usual, the album for both, along with all my textures, is here:
Majhost.com
(Hint: there are more images in there.)
I'm confused about the engine arrangement on the Tigershark. In this image it looks like it only has one big engine and two smaller ones, but in some of the earlier images it looks like it has two separate banks of two engines each (such as in the image 3 to the right of this one). Am I missing something?
The Tigershark has always had three engines. The Prowler has two banks of engines.
Unless you're talking about the thrusters on the bottom.
Then why does the Tigershark image 3 to the right of this one on the images slideshow have a completely different engine arrangement from this one?
Wait...nevermind I guess I was looking at the underside thruster.