Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Just some shots I did after I got Anchor 12 in game.
Things left to do:
*Marker positions for damage effects need to be tweaked
*Ship movement, weapon damage, etc.
*Anchor 12, Refinery, and Collector ship icons (possibly Tug)
*Supply code (if possible)
*Maybe a good texture for the refinery. As of now, it is a placeholder because Velo is unsure whether or not we will use it. Probably the latter.
*Maybe a custom map if I can figure out planets and that sort of stuff
*Normal Maps
But this is all just samples. Hopefully most of this list can be fleshed out before release.
nice fleet
I waited too long for the rush, Destroyers eat Frigates for breakfast.
wait..you're saying 2 hiigaran destroyers managed to cause havoc on your fleet?
I do hope the original races remain unchanged. I do enjoy going up against three hard Vaygr allies and giving them the @$$ kicking they so much deserve. With the UNSC that is!
Yeah, and torp frigates do a number on Frigates, too.
The original races haven't changed, btw. Why would I touch them?
If you mean supply code like how HW1 used supply I am sad to say that isnt exactly possible IIRC, a few mods have tried and failed.
The supply and resource idea is very nice, dont give it away.
Well it is possible, just not the way I think it's happening.
Just out of curiosity, are there any plans to recolor the UI to something more UNSC/Covenant-ish?
Maybe if I get adventurous.
Ooh a purple ui with covenant icons and such......
Makes me nergasam just thinking about it :D
Btw on halo reach on the corvettes bridge on the holographic reach is a yellow icon for the corvette I thought you may want to use it as the in game ui icon :)